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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/space_view3d/view3d_ops.c
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_ops.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 2dbe0a0b843..8092dc9f0f7 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -204,6 +204,7 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_camera_to_view);
WM_operatortype_append(VIEW3D_OT_camera_to_view_selected);
WM_operatortype_append(VIEW3D_OT_object_as_camera);
+ WM_operatortype_append(VIEW3D_OT_localview);
WM_operatortype_append(VIEW3D_OT_fly);
WM_operatortype_append(VIEW3D_OT_walk);
WM_operatortype_append(VIEW3D_OT_navigate);