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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-15 10:47:22 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-05-21 17:06:18 +0300
commite425e98475139733dbfb1da71a39edbad60ed8e1 (patch)
tree0d5384ea874ce31adcf9d5b3e780fc06312f5888 /source/blender/editors/space_view3d/view3d_view.c
parent7fe483b3604ff3ad6c731f315cb6b0497aa6391c (diff)
OffscreenRendering: Fix Incorrect Window Coordinates
When doing offscreen rendering (Viewport Render or Sequencer Scene strip) EEVEE and workbench used the wrong window coordinates. These coordinates included the border that was not drawn. Reviewed By: brecht Maniphest Tasks: T64505 Differential Revision: https://developer.blender.org/D4864
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 2454358b687..5865efa0ffa 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -428,7 +428,7 @@ void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *ar)
* can use them without redrawing first */
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
- ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, NULL, NULL, NULL);
+ ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, NULL, NULL, NULL, false);
}
}