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authorCampbell Barton <ideasman42@gmail.com>2012-05-21 01:23:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-21 01:23:26 +0400
commit3896ad4cbbd638956a072152baacd9c3554f913a (patch)
treecb37f3ab395969d694f6dfdf72d149436b6c0436 /source/blender/editors/space_view3d/view3d_view.c
parentdeac41506fbba6040f89e578f0f4b8ba5c506bf8 (diff)
code cleanup: spelling
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 95ae0ac971f..8fb012a18d6 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -142,7 +142,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
sms.to_camera = 0;
/* note on camera locking, this is a little confusing but works ok.
- * we may be changing the view 'as if' there is no active camera, but infact
+ * we may be changing the view 'as if' there is no active camera, but in fact
* there is an active camera which is locked to the view.
*
* In the case where smooth view is moving _to_ a camera we don't want that