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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-21 01:23:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-21 01:23:26 +0400 |
commit | 3896ad4cbbd638956a072152baacd9c3554f913a (patch) | |
tree | cb37f3ab395969d694f6dfdf72d149436b6c0436 /source/blender/editors/space_view3d/view3d_view.c | |
parent | deac41506fbba6040f89e578f0f4b8ba5c506bf8 (diff) |
code cleanup: spelling
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 95ae0ac971f..8fb012a18d6 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -142,7 +142,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec sms.to_camera = 0; /* note on camera locking, this is a little confusing but works ok. - * we may be changing the view 'as if' there is no active camera, but infact + * we may be changing the view 'as if' there is no active camera, but in fact * there is an active camera which is locked to the view. * * In the case where smooth view is moving _to_ a camera we don't want that |