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authorClément Foucault <foucault.clem@gmail.com>2020-02-18 00:39:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-18 00:39:33 +0300
commitb117b8e81829fa8e807159e2a5899d0896ea09c6 (patch)
treea2c4f769e894cef3b52299f3a08372d89f51d3d1 /source/blender/editors/space_view3d/view3d_walk.c
parent9491e7d7c218a77269175e57f2049507455d8ad0 (diff)
Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing with alpha set to 0.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 34470896fb9..846bf11ee9d 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -316,7 +316,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformThemeColor(TH_VIEW_OVERLAY);
+ immUniformThemeColor3(TH_VIEW_OVERLAY);
immBegin(GPU_PRIM_LINES, 8);