diff options
author | mano-wii <germano.costa@ig.com.br> | 2019-03-26 18:19:00 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-03-26 18:29:12 +0300 |
commit | 6e3331990fa0111410e9981bd5bb1e4d1c84dd00 (patch) | |
tree | 6c768892a8d45398525f1b194038b2fbc832b095 /source/blender/editors/space_view3d | |
parent | d67122e02733f38137148bdaab6e80c0f14f080a (diff) |
DRW manager: Use existing viewport instead of creating a viewport in DRW_draw_depth_loop.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index cfbc604852b..c2db61f0b72 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -745,7 +745,8 @@ void ED_view3d_draw_depth( GPU_depth_test(true); - DRW_draw_depth_loop(depsgraph, ar, v3d); + GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0); + DRW_draw_depth_loop(depsgraph, ar, v3d, viewport); if (rv3d->rflag & RV3D_CLIPPING) { ED_view3d_clipping_disable(); |