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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-04-20 12:58:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-20 13:03:57 +0300 |
commit | f2792e91f034ed01469aa025503a4352a1e4455c (patch) | |
tree | f2278ce2ba38ee1cb74790386285a97ccb6e6cf6 /source/blender/editors/space_view3d | |
parent | 08f4cdebe40a5ad5f45f37a07bf0f64c17cecb34 (diff) |
3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options.
Useful because 0.75 is sometimes too dark to see the surface shading.
Resolves T63746
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 0b98ad3cacd..456a012020f 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -262,6 +262,10 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->overlay.texture_paint_mode_opacity = 1.0f; v3d->overlay.weight_paint_mode_opacity = 1.0f; v3d->overlay.vertex_paint_mode_opacity = 1.0f; + /* Intentionally different to vertex/paint mode, + * we typically want to see shading too. */ + v3d->overlay.sculpt_mode_mask_opacity = 0.75f; + v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES | V3D_OVERLAY_EDIT_SEAMS | V3D_OVERLAY_EDIT_SHARP | V3D_OVERLAY_EDIT_FREESTYLE_EDGE | V3D_OVERLAY_EDIT_FREESTYLE_FACE | V3D_OVERLAY_EDIT_EDGES | |