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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-13 13:05:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-13 19:21:58 +0300
commit23ca12ec477b2c5f9de40832c81fe93ec49ad75a (patch)
tree5eaf27a9e6e7d4a02306cd26cbd026efbdc37d21 /source/blender/editors/space_view3d
parentdc00d66c897fb30b2742812f2669fa79a941839e (diff)
Viewport: don't show look dev shader balls by default.
We will show these in the shading workspace by default, but for most new 3D viewports that you open these are not needed.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 43b6a1b0621..691baaf48f7 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -333,7 +333,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->shading.cavity_ridge_factor = 1.0f;
copy_v3_fl(v3d->shading.single_color, 0.8f);
- v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
v3d->overlay.wireframe_threshold = 0.5f;
v3d->overlay.bone_select_alpha = 0.5f;
v3d->overlay.texture_paint_mode_opacity = 0.8;