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author | Campbell Barton <ideasman42@gmail.com> | 2010-03-08 14:47:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-03-08 14:47:43 +0300 |
commit | 1138214a8cc585b9c384cc99b8f8017edbc737ea (patch) | |
tree | eabf8834e32ff3b278fedc37ab6526ff823fa5a8 /source/blender/editors/transform/transform.c | |
parent | 57eac3b3e3fdf156c6cd043ca93c4d4b90acabad (diff) |
commit from r27250 to fix bug #21433, broke local axis rotation for pose bones and objects.
commented fix and reopened report.
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index e845f8f780f..e4639b268de 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -3004,7 +3004,8 @@ int Rotation(TransInfo *t, short mval[2]) sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext); } - t->values[0] = final; + // fixes [#21433] but breaks, typical local axis rotation - campbell + // t->values[0] = final; vec_rot_to_mat3( mat, t->axis, final); |