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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
commit8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch)
tree0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_gizmo_3d.c
parent600fd1c6f0ed5025068598bfb98f6881f2563acd (diff)
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_3d.c')
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index 19f0eb7ac90..f143d4c2993 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -1404,7 +1404,7 @@ void drawDial3d(const TransInfo *t)
}
else {
axis_idx = MAN_AXIS_ROT_C;
- negate_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]);
+ copy_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]);
scale *= 1.2f;
line_with -= 1.0f;
}