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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
commit | 8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch) | |
tree | 0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_gizmo_3d.c | |
parent | 600fd1c6f0ed5025068598bfb98f6881f2563acd (diff) |
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_3d.c')
-rw-r--r-- | source/blender/editors/transform/transform_gizmo_3d.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index 19f0eb7ac90..f143d4c2993 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -1404,7 +1404,7 @@ void drawDial3d(const TransInfo *t) } else { axis_idx = MAN_AXIS_ROT_C; - negate_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]); + copy_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]); scale *= 1.2f; line_with -= 1.0f; } |