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authorGermano Cavalcante <germano.costa@ig.com.br>2020-07-28 15:35:58 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-07-28 15:53:23 +0300
commit6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 (patch)
treea04401d4c8bb23732f7f0dacd9c64e7ca263b690 /source/blender/editors/transform/transform_mode.c
parent47b82fc02fb41b3d51784e0b571ad584eb468ea0 (diff)
Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360
Diffstat (limited to 'source/blender/editors/transform/transform_mode.c')
-rw-r--r--source/blender/editors/transform/transform_mode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c
index 5988f5a0f83..38d49ab5efd 100644
--- a/source/blender/editors/transform/transform_mode.c
+++ b/source/blender/editors/transform/transform_mode.c
@@ -1272,7 +1272,7 @@ void transform_mode_init(TransInfo *t, wmOperator *op, const int mode)
if (t->data_type == TC_MESH_VERTS) {
/* Init Custom Data correction.
* Ideally this should be called when creating the TransData. */
- trans_mesh_customdata_correction_init(t);
+ mesh_customdatacorrect_init(t);
}
/* TODO(germano): Some of these operations change the `t->mode`.