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authorDarshan Kadu <darsh7807@gmail.com>2017-09-10 15:41:40 +0300
committerDarshan Kadu <darsh7807@gmail.com>2017-09-10 15:41:40 +0300
commit6594fa1ce02809a275c9cd488fa0223d03d73571 (patch)
tree0bcd95846e1e3b09239126b40ef434ed3dc3a50d /source/blender/editors/transform
parentf2017083a19e5c83aadc575625dce0642ffce6c5 (diff)
merged the master branchsoc-2017-vertex_paint
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c101
-rw-r--r--source/blender/editors/transform/transform.h3
-rw-r--r--source/blender/editors/transform/transform_conversions.c193
-rw-r--r--source/blender/editors/transform/transform_generics.c17
-rw-r--r--source/blender/editors/transform/transform_input.c11
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/transform/transform_ops.c27
-rw-r--r--source/blender/editors/transform/transform_orientations.c42
-rw-r--r--source/blender/editors/transform/transform_snap.c17
-rw-r--r--source/blender/editors/transform/transform_snap_object.c1410
10 files changed, 1115 insertions, 708 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index d786c755529..8cabf8d78ed 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -2878,7 +2878,9 @@ static void initBend(TransInfo *t)
t->flag |= T_NO_CONSTRAINT;
//copy_v3_v3(t->center, ED_view3d_cursor3d_get(t->scene, t->view));
- calculateCenterCursor(t, t->center);
+ if ((t->flag & T_OVERRIDE_CENTER) == 0) {
+ calculateCenterCursor(t, t->center);
+ }
calculateCenterGlobal(t, t->center, t->center_global);
t->val = 0.0f;
@@ -3051,19 +3053,13 @@ static void Bend(TransInfo *t, const int UNUSED(mval[2]))
/** \name Transform Shear
* \{ */
-static void postInputShear(TransInfo *UNUSED(t), float values[3])
-{
- mul_v3_fl(values, 0.05f);
-}
-
static void initShear(TransInfo *t)
{
t->mode = TFM_SHEAR;
t->transform = applyShear;
t->handleEvent = handleEventShear;
-
- setInputPostFct(&t->mouse, postInputShear);
- initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
+
+ initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
t->idx_max = 0;
t->num.idx_max = 0;
@@ -3085,24 +3081,24 @@ static eRedrawFlag handleEventShear(TransInfo *t, const wmEvent *event)
if (event->type == MIDDLEMOUSE && event->val == KM_PRESS) {
/* Use custom.mode.data pointer to signal Shear direction */
if (t->custom.mode.data == NULL) {
- initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
+ initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_RATIO);
t->custom.mode.data = (void *)1;
}
else {
- initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
+ initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
t->custom.mode.data = NULL;
}
status = TREDRAW_HARD;
}
else if (event->type == XKEY && event->val == KM_PRESS) {
- initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
+ initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
t->custom.mode.data = NULL;
status = TREDRAW_HARD;
}
else if (event->type == YKEY && event->val == KM_PRESS) {
- initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
+ initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_RATIO);
t->custom.mode.data = (void *)1;
status = TREDRAW_HARD;
@@ -4073,13 +4069,15 @@ static void initTrackball(TransInfo *t)
static void applyTrackballValue(TransInfo *t, const float axis1[3], const float axis2[3], float angles[2])
{
TransData *td = t->data;
- float mat[3][3], smat[3][3], totmat[3][3];
+ float mat[3][3];
+ float axis[3];
+ float angle;
int i;
- axis_angle_normalized_to_mat3(smat, axis1, angles[0]);
- axis_angle_normalized_to_mat3(totmat, axis2, angles[1]);
-
- mul_m3_m3m3(mat, smat, totmat);
+ mul_v3_v3fl(axis, axis1, angles[0]);
+ madd_v3_v3fl(axis, axis2, angles[1]);
+ angle = normalize_v3(axis);
+ axis_angle_normalized_to_mat3(mat, axis, angle);
for (i = 0; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
@@ -4089,10 +4087,7 @@ static void applyTrackballValue(TransInfo *t, const float axis1[3], const float
continue;
if (t->flag & T_PROP_EDIT) {
- axis_angle_normalized_to_mat3(smat, axis1, td->factor * angles[0]);
- axis_angle_normalized_to_mat3(totmat, axis2, td->factor * angles[1]);
-
- mul_m3_m3m3(mat, smat, totmat);
+ axis_angle_normalized_to_mat3(mat, axis, td->factor * angle);
}
ElementRotation(t, td, mat, t->around);
@@ -4278,7 +4273,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
bUnit_AsString(distvec, sizeof(distvec), dist * t->scene->unit.scale_length, 4, t->scene->unit.system,
B_UNIT_LENGTH, do_split, false);
}
- else if (dist > 1e10f || dist < -1e10f) {
+ else if (dist > 1e10f || dist < -1e10f) {
/* prevent string buffer overflow */
BLI_snprintf(distvec, NUM_STR_REP_LEN, "%.4e", dist);
}
@@ -5565,7 +5560,7 @@ static void slide_origdata_interp_data_vert(
float v_proj[3][3];
if (do_loop_weight || do_loop_mdisps) {
- project_plane_v3_v3v3(v_proj[1], sv->co_orig_3d, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[1], sv->co_orig_3d, v_proj_axis);
}
// BM_ITER_ELEM (l, &liter, sv->v, BM_LOOPS_OF_VERT) {
@@ -5599,19 +5594,19 @@ static void slide_origdata_interp_data_vert(
/* In the unlikely case that we're next to a zero length edge - walk around the to the next.
* Since we only need to check if the vertex is in this corner,
* its not important _which_ loop - as long as its not overlapping 'sv->co_orig_3d', see: T45096. */
- project_plane_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
while (UNLIKELY(((co_prev_ok = (len_squared_v3v3(v_proj[1], v_proj[0]) > eps)) == false) &&
((l_prev = l_prev->prev) != l->next)))
{
co_prev = slide_origdata_orig_vert_co(sod, l_prev->v);
- project_plane_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
}
- project_plane_v3_v3v3(v_proj[2], co_next, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[2], co_next, v_proj_axis);
while (UNLIKELY(((co_next_ok = (len_squared_v3v3(v_proj[1], v_proj[2]) > eps)) == false) &&
((l_next = l_next->next) != l->prev)))
{
co_next = slide_origdata_orig_vert_co(sod, l_next->v);
- project_plane_v3_v3v3(v_proj[2], co_next, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[2], co_next, v_proj_axis);
}
if (co_prev_ok && co_next_ok) {
@@ -8367,8 +8362,15 @@ static void initTimeSlide(TransInfo *t)
TransData *td = t->data;
for (i = 0; i < t->total; i++, td++) {
- if (min > *(td->val)) min = *(td->val);
- if (max < *(td->val)) max = *(td->val);
+ AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL;
+ float val = *(td->val);
+
+ /* strip/action time to global (mapped) time */
+ if (adt)
+ val = BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_MAP);
+
+ if (min > val) min = val;
+ if (max < val) max = val;
}
if (min == max) {
@@ -8443,25 +8445,38 @@ static void applyTimeSlideValue(TransInfo *t, float sval)
*/
AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL;
float cval = t->values[0];
-
- /* apply NLA-mapping to necessary values */
- if (adt)
- cval = BKE_nla_tweakedit_remap(adt, cval, NLATIME_CONVERT_UNMAP);
-
+
/* only apply to data if in range */
if ((sval > minx) && (sval < maxx)) {
float cvalc = CLAMPIS(cval, minx, maxx);
+ float ival = td->ival;
float timefac;
-
+
+ /* NLA mapping magic here works as follows:
+ * - "ival" goes from strip time to global time
+ * - calculation is performed into td->val in global time
+ * (since sval and min/max are all in global time)
+ * - "td->val" then gets put back into strip time
+ */
+ if (adt) {
+ /* strip to global */
+ ival = BKE_nla_tweakedit_remap(adt, ival, NLATIME_CONVERT_MAP);
+ }
+
/* left half? */
- if (td->ival < sval) {
- timefac = (sval - td->ival) / (sval - minx);
+ if (ival < sval) {
+ timefac = (sval - ival) / (sval - minx);
*(td->val) = cvalc - timefac * (cvalc - minx);
}
else {
- timefac = (td->ival - sval) / (maxx - sval);
+ timefac = (ival - sval) / (maxx - sval);
*(td->val) = cvalc + timefac * (maxx - cvalc);
}
+
+ if (adt) {
+ /* global to strip */
+ *(td->val) = BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_UNMAP);
+ }
}
}
}
@@ -8520,9 +8535,11 @@ static void initTimeScale(TransInfo *t)
/* recalculate center2d to use CFRA and mouse Y, since that's
* what is used in time scale */
- t->center[0] = t->scene->r.cfra;
- projectFloatView(t, t->center, center);
- center[1] = t->mouse.imval[1];
+ if ((t->flag & T_OVERRIDE_CENTER) == 0) {
+ t->center[0] = t->scene->r.cfra;
+ projectFloatView(t, t->center, center);
+ center[1] = t->mouse.imval[1];
+ }
/* force a reinit with the center2d used here */
initMouseInput(t, &t->mouse, center, t->mouse.imval, false);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index d60eb2f0778..06a60456cdb 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -533,6 +533,9 @@ typedef struct TransInfo {
/* alternative transformation. used to add offset to tracking markers */
#define T_ALT_TRANSFORM (1 << 24)
+ /** #TransInfo.center has been set, don't change it. */
+#define T_OVERRIDE_CENTER (1 << 25)
+
/* TransInfo->modifiers */
#define MOD_CONSTRAINT_SELECT 0x01
#define MOD_PRECISION 0x02
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 04b9ae75c8f..521179fc1d9 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -771,29 +771,37 @@ int count_set_pose_transflags(int *out_mode, short around, Object *ob)
/* -------- Auto-IK ---------- */
/* adjust pose-channel's auto-ik chainlen */
-static void pchan_autoik_adjust(bPoseChannel *pchan, short chainlen)
+static bool pchan_autoik_adjust(bPoseChannel *pchan, short chainlen)
{
bConstraint *con;
+ bool changed = false;
/* don't bother to search if no valid constraints */
- if ((pchan->constflag & (PCHAN_HAS_IK | PCHAN_HAS_TARGET)) == 0)
- return;
+ if ((pchan->constflag & (PCHAN_HAS_IK | PCHAN_HAS_TARGET)) == 0) {
+ return changed;
+ }
/* check if pchan has ik-constraint */
for (con = pchan->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce != 0.0f)) {
bKinematicConstraint *data = con->data;
-
+
/* only accept if a temporary one (for auto-ik) */
if (data->flag & CONSTRAINT_IK_TEMP) {
/* chainlen is new chainlen, but is limited by maximum chainlen */
- if ((chainlen == 0) || (chainlen > data->max_rootbone))
+ const int old_rootbone = data->rootbone;
+ if ((chainlen == 0) || (chainlen > data->max_rootbone)) {
data->rootbone = data->max_rootbone;
- else
+ }
+ else {
data->rootbone = chainlen;
+ }
+ changed |= (data->rootbone != old_rootbone);
}
}
}
+
+ return changed;
}
/* change the chain-length of auto-ik */
@@ -809,7 +817,13 @@ void transform_autoik_update(TransInfo *t, short mode)
}
else if (mode == -1) {
/* mode==-1 is from WHEELMOUSEUP... decreases len */
- if (*chainlen > 0) (*chainlen)--;
+ if (*chainlen > 0) {
+ (*chainlen)--;
+ }
+ else {
+ /* IK length did not change, skip updates. */
+ return;
+ }
}
/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
@@ -817,8 +831,19 @@ void transform_autoik_update(TransInfo *t, short mode)
return;
/* apply to all pose-channels */
+ bool changed = false;
for (pchan = t->poseobj->pose->chanbase.first; pchan; pchan = pchan->next) {
- pchan_autoik_adjust(pchan, *chainlen);
+ changed |= pchan_autoik_adjust(pchan, *chainlen);
+ }
+
+#ifdef WITH_LEGACY_DEPSGRAPH
+ if (!DEG_depsgraph_use_legacy())
+#endif
+ {
+ if (changed) {
+ /* TODO(sergey): Consider doing partial update only. */
+ DAG_relations_tag_update(G.main);
+ }
}
}
@@ -1500,6 +1525,48 @@ static TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struc
return hdata;
}
+/**
+ * For the purpose of transform code we need to behave as if handles are selected,
+ * even when they aren't (see special case below).
+ */
+static int bezt_select_to_transform_triple_flag(
+ const BezTriple *bezt, const bool hide_handles)
+{
+ int flag = 0;
+
+ if (hide_handles) {
+ if (bezt->f2 & SELECT) {
+ flag = (1 << 0) | (1 << 1) | (1 << 2);
+ }
+ }
+ else {
+ flag = (
+ ((bezt->f1 & SELECT) ? (1 << 0) : 0) |
+ ((bezt->f2 & SELECT) ? (1 << 1) : 0) |
+ ((bezt->f3 & SELECT) ? (1 << 2) : 0)
+ );
+ }
+
+ /* Special case for auto & aligned handles:
+ * When a center point is being moved without the handles,
+ * leaving the handles stationary makes no sense and only causes strange behavior,
+ * where one handle is arbitrarily anchored, the other one is aligned and lengthened
+ * based on where the center point is moved. Also a bug when cancelling, see: T52007.
+ *
+ * A more 'correct' solution could be to store handle locations in 'TransDataCurveHandleFlags'.
+ * However that doesn't resolve odd behavior, so best transform the handles in this case.
+ */
+ if ((flag != ((1 << 0) | (1 << 1) | (1 << 2))) && (flag & (1 << 1))) {
+ if (ELEM(bezt->h1, HD_AUTO, HD_ALIGN) &&
+ ELEM(bezt->h2, HD_AUTO, HD_ALIGN))
+ {
+ flag = (1 << 0) | (1 << 1) | (1 << 2);
+ }
+ }
+
+ return flag;
+}
+
static void createTransCurveVerts(TransInfo *t)
{
Curve *cu = t->obedit->data;
@@ -1517,22 +1584,22 @@ static void createTransCurveVerts(TransInfo *t)
/* to be sure */
if (cu->editnurb == NULL) return;
+#define SEL_F1 (1 << 0)
+#define SEL_F2 (1 << 1)
+#define SEL_F3 (1 << 2)
+
/* count total of vertices, check identical as in 2nd loop for making transdata! */
nurbs = BKE_curve_editNurbs_get(cu);
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
for (a = 0, bezt = nu->bezt; a < nu->pntsu; a++, bezt++) {
if (bezt->hide == 0) {
- if (hide_handles) {
- if (bezt->f2 & SELECT) countsel += 3;
- if (is_prop_edit) count += 3;
- }
- else {
- if (bezt->f1 & SELECT) countsel++;
- if (bezt->f2 & SELECT) countsel++;
- if (bezt->f3 & SELECT) countsel++;
- if (is_prop_edit) count += 3;
- }
+ const int bezt_tx = bezt_select_to_transform_triple_flag(bezt, hide_handles);
+ if (bezt_tx & SEL_F1) { countsel++; }
+ if (bezt_tx & SEL_F2) { countsel++; }
+ if (bezt_tx & SEL_F3) { countsel++; }
+ if (is_prop_edit) count += 3;
+
}
}
}
@@ -1583,10 +1650,10 @@ static void createTransCurveVerts(TransInfo *t)
}
}
- if (is_prop_edit ||
- ((bezt->f2 & SELECT) && hide_handles) ||
- ((bezt->f1 & SELECT) && hide_handles == 0))
- {
+ /* Elements that will be transform (not always a match to selection). */
+ const int bezt_tx = bezt_select_to_transform_triple_flag(bezt, hide_handles);
+
+ if (is_prop_edit || bezt_tx & SEL_F1) {
copy_v3_v3(td->iloc, bezt->vec[0]);
td->loc = bezt->vec[0];
copy_v3_v3(td->center, bezt->vec[(hide_handles ||
@@ -1617,7 +1684,7 @@ static void createTransCurveVerts(TransInfo *t)
}
/* This is the Curve Point, the other two are handles */
- if (is_prop_edit || (bezt->f2 & SELECT)) {
+ if (is_prop_edit || bezt_tx & SEL_F2) {
copy_v3_v3(td->iloc, bezt->vec[1]);
td->loc = bezt->vec[1];
copy_v3_v3(td->center, td->loc);
@@ -1643,7 +1710,7 @@ static void createTransCurveVerts(TransInfo *t)
copy_m3_m3(td->axismtx, axismtx);
}
- if ((bezt->f1 & SELECT) == 0 && (bezt->f3 & SELECT) == 0)
+ if ((bezt_tx & SEL_F1) == 0 && (bezt_tx & SEL_F3) == 0)
/* If the middle is selected but the sides arnt, this is needed */
if (hdata == NULL) { /* if the handle was not saved by the previous handle */
hdata = initTransDataCurveHandles(td, bezt);
@@ -1653,10 +1720,7 @@ static void createTransCurveVerts(TransInfo *t)
count++;
tail++;
}
- if (is_prop_edit ||
- ((bezt->f2 & SELECT) && hide_handles) ||
- ((bezt->f3 & SELECT) && hide_handles == 0))
- {
+ if (is_prop_edit || bezt_tx & SEL_F3) {
copy_v3_v3(td->iloc, bezt->vec[2]);
td->loc = bezt->vec[2];
copy_v3_v3(td->center, bezt->vec[(hide_handles ||
@@ -1711,6 +1775,26 @@ static void createTransCurveVerts(TransInfo *t)
for (a = nu->pntsu * nu->pntsv, bp = nu->bp; a > 0; a--, bp++) {
if (bp->hide == 0) {
if (is_prop_edit || (bp->f1 & SELECT)) {
+ float axismtx[3][3];
+
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
+ if (nu->pntsv == 1) {
+ float normal[3], plane[3];
+
+ BKE_nurb_bpoint_calc_normal(nu, bp, normal);
+ BKE_nurb_bpoint_calc_plane(nu, bp, plane);
+
+ if (createSpaceNormalTangent(axismtx, normal, plane)) {
+ /* pass */
+ }
+ else {
+ normalize_v3(normal);
+ axis_dominant_v3_to_m3(axismtx, normal);
+ invert_m3(axismtx);
+ }
+ }
+ }
+
copy_v3_v3(td->iloc, bp->vec);
td->loc = bp->vec;
copy_v3_v3(td->center, td->loc);
@@ -1729,6 +1813,11 @@ static void createTransCurveVerts(TransInfo *t)
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
+ if (nu->pntsv == 1) {
+ copy_m3_m3(td->axismtx, axismtx);
+ }
+ }
td++;
count++;
@@ -1744,6 +1833,10 @@ static void createTransCurveVerts(TransInfo *t)
calc_distanceCurveVerts(head, tail - 1);
}
}
+
+#undef SEL_F1
+#undef SEL_F2
+#undef SEL_F3
}
/* ********************* lattice *************** */
@@ -2008,9 +2101,9 @@ static bool bmesh_test_dist_add(
}
/**
- * \parm mtx: Measure disatnce in this space.
- * \parm dists: Store the closest connected distance to selected vertices.
- * \parm index: Optionally store the original index we're measuring the distance to (can be NULL).
+ * \param mtx: Measure disatnce in this space.
+ * \param dists: Store the closest connected distance to selected vertices.
+ * \param index: Optionally store the original index we're measuring the distance to (can be NULL).
*/
static void editmesh_set_connectivity_distance(BMesh *bm, float mtx[3][3], float *dists, int *index)
{
@@ -2280,7 +2373,7 @@ static struct TransIslandData *editmesh_islands_info_calc(
}
if (group_tot_single != 0) {
- trans_islands = MEM_reallocN(trans_islands, group_tot + group_tot_single);
+ trans_islands = MEM_reallocN(trans_islands, sizeof(*trans_islands) * (group_tot + group_tot_single));
BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT) && (vert_map[i] == -1)) {
@@ -2402,7 +2495,8 @@ static void createTransEditVerts(TransInfo *t)
int island_info_tot;
int *island_vert_map = NULL;
- const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS) && (t->mode != TFM_TRANSLATION);
+ /* Even for translation this is needed because of island-orientation, see: T51651. */
+ const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS);
/* Original index of our connected vertex when connected distances are calculated.
* Optional, allocate if needed. */
int *dists_index = NULL;
@@ -2468,11 +2562,6 @@ static void createTransEditVerts(TransInfo *t)
editmesh_set_connectivity_distance(em->bm, mtx, dists, dists_index);
}
- /* Only in case of rotation and resize, we want the elements of the edited
- * object to behave as groups whose pivot are the individual origins
- *
- * TODO: use island_info to detect the closest point when the "Snap Target"
- * in Blender UI is "Closest" */
if (is_island_center) {
/* In this specific case, near-by vertices will need to know the island of the nearest connected vertex. */
const bool calc_single_islands = (
@@ -5353,7 +5442,8 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
}
/* update object's loc/rot to get current rigid body transform */
mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat);
- BKE_object_mat3_to_rot(ob, rot, false);
+ sub_v3_v3(ob->loc, ob->dloc);
+ BKE_object_mat3_to_rot(ob, rot, false); /* drot is already corrected here */
}
}
@@ -5886,27 +5976,23 @@ static void special_aftertrans_update__movieclip(bContext *C, TransInfo *t)
{
SpaceClip *sc = t->sa->spacedata.first;
MovieClip *clip = ED_space_clip_get_clip(sc);
- MovieTrackingPlaneTrack *plane_track;
ListBase *plane_tracks_base = BKE_tracking_get_active_plane_tracks(&clip->tracking);
- int framenr = ED_space_clip_get_clip_frame_number(sc);
-
- for (plane_track = plane_tracks_base->first;
+ const int framenr = ED_space_clip_get_clip_frame_number(sc);
+ /* Update coordinates of modified plane tracks. */
+ for (MovieTrackingPlaneTrack *plane_track = plane_tracks_base->first;
plane_track;
plane_track = plane_track->next)
{
bool do_update = false;
-
if (plane_track->flag & PLANE_TRACK_HIDDEN) {
continue;
}
-
do_update |= PLANE_TRACK_VIEW_SELECTED(plane_track) != 0;
if (do_update == false) {
if ((plane_track->flag & PLANE_TRACK_AUTOKEY) == 0) {
int i;
for (i = 0; i < plane_track->point_tracksnr; i++) {
MovieTrackingTrack *track = plane_track->point_tracks[i];
-
if (TRACK_VIEW_SELECTED(sc, track)) {
do_update = true;
break;
@@ -5914,15 +6000,14 @@ static void special_aftertrans_update__movieclip(bContext *C, TransInfo *t)
}
}
}
-
if (do_update) {
BKE_tracking_track_plane_from_existing_motion(plane_track, framenr);
}
}
-
- if (t->scene->nodetree) {
- /* tracks can be used for stabilization nodes,
- * flush update for such nodes */
+ if (t->scene->nodetree != NULL) {
+ /* Tracks can be used for stabilization nodes,
+ * flush update for such nodes.
+ */
nodeUpdateID(t->scene->nodetree, &clip->id);
WM_event_add_notifier(C, NC_SCENE | ND_NODES, NULL);
}
@@ -7750,7 +7835,7 @@ static void createTransGPencil(bContext *C, TransInfo *t)
float mtx[3][3], smtx[3][3];
const Scene *scene = CTX_data_scene(C);
- const int cfra = CFRA;
+ const int cfra_scene = CFRA;
const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
const bool is_prop_edit_connected = (t->flag & T_PROP_CONNECTED) != 0;
@@ -7775,7 +7860,7 @@ static void createTransGPencil(bContext *C, TransInfo *t)
if (gpencil_layer_is_editable(gpl) && (gpl->actframe != NULL)) {
bGPDframe *gpf = gpl->actframe;
bGPDstroke *gps;
-
+
for (gps = gpf->strokes.first; gps; gps = gps->next) {
/* skip strokes that are invalid for current view */
if (ED_gpencil_stroke_can_use(C, gps) == false) {
@@ -7831,6 +7916,7 @@ static void createTransGPencil(bContext *C, TransInfo *t)
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
/* only editable and visible layers are considered */
if (gpencil_layer_is_editable(gpl) && (gpl->actframe != NULL)) {
+ const int cfra = (gpl->flag & GP_LAYER_FRAMELOCK) ? gpl->actframe->framenum : cfra_scene;
bGPDframe *gpf = gpl->actframe;
bGPDstroke *gps;
float diff_mat[4][4];
@@ -7847,7 +7933,6 @@ static void createTransGPencil(bContext *C, TransInfo *t)
* - This is useful when animating as it saves that "uh-oh" moment when you realize you've
* spent too much time editing the wrong frame...
*/
- // XXX: should this be allowed when framelock is enabled?
if (gpf->framenum != cfra) {
gpf = BKE_gpencil_frame_addcopy(gpl, cfra);
/* in some weird situations (framelock enabled) return NULL */
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index f78a23be7b8..179b68dd270 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -971,7 +971,7 @@ static void recalcData_sequencer(TransInfo *t)
/* force recalculation of triangles during transformation */
static void recalcData_gpencil_strokes(TransInfo *t)
- {
+{
TransData *td = t->data;
for (int i = 0; i < t->total; i++, td++) {
bGPDstroke *gps = td->extra;
@@ -1331,7 +1331,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
t->current_orientation = V3D_MANIP_GLOBAL;
}
}
-
+
if (op && ((prop = RNA_struct_find_property(op->ptr, "release_confirm")) &&
RNA_property_is_set(op->ptr, prop)))
{
@@ -1435,6 +1435,13 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
#endif
setTransformViewAspect(t, t->aspect);
+
+ if (op && (prop = RNA_struct_find_property(op->ptr, "center_override")) && RNA_property_is_set(op->ptr, prop)) {
+ RNA_property_float_get_array(op->ptr, prop, t->center);
+ mul_v3_v3(t->center, t->aspect);
+ t->flag |= T_OVERRIDE_CENTER;
+ }
+
setTransformViewMatrices(t);
initNumInput(&t->num);
}
@@ -1835,7 +1842,9 @@ static void calculateCenter_FromAround(TransInfo *t, int around, float r_center[
void calculateCenter(TransInfo *t)
{
- calculateCenter_FromAround(t, t->around, t->center);
+ if ((t->flag & T_OVERRIDE_CENTER) == 0) {
+ calculateCenter_FromAround(t, t->around, t->center);
+ }
calculateCenterGlobal(t, t->center, t->center_global);
/* avoid calculating again */
@@ -1849,7 +1858,7 @@ void calculateCenter(TransInfo *t)
calculateCenter2D(t);
/* for panning from cameraview */
- if (t->flag & T_OBJECT) {
+ if ((t->flag & T_OBJECT) && (t->flag & T_OVERRIDE_CENTER) == 0) {
if (t->spacetype == SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) {
if (t->flag & T_CAMERA) {
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index 22c39d6ed0c..5f2e5a99090 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -86,12 +86,11 @@ static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const double mv
output[1] *= mi->factor;
}
-static void InputHorizontalRatio(TransInfo *t, MouseInput *UNUSED(mi), const double mval[2], float output[3])
+static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
{
const int winx = t->ar ? t->ar->winx : 1;
- const double pad = winx / 10;
- output[0] = (mval[0] - pad) / (winx - 2 * pad);
+ output[0] = ((mval[0] - mi->imval[0]) / winx) * 2.0f;
}
static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
@@ -104,12 +103,11 @@ static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const double m
output[0] = dot_v3v3(t->viewinv[0], vec) * 2.0f;
}
-static void InputVerticalRatio(TransInfo *t, MouseInput *UNUSED(mi), const double mval[2], float output[3])
+static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
{
const int winy = t->ar ? t->ar->winy : 1;
- const double pad = winy / 10;
- output[0] = (mval[1] - pad) / (winy - 2 * pad);
+ output[0] = ((mval[1] - mi->imval[1]) / winy) * 2.0f;
}
static void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
@@ -314,7 +312,6 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
t->helpline = HLP_TRACKBALL;
break;
case INPUT_HORIZONTAL_RATIO:
- mi->factor = (float)(mi->center[0] - mi->imval[0]);
mi->apply = InputHorizontalRatio;
t->helpline = HLP_HARROW;
break;
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index ab2a0225abc..ec066ba91a4 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1755,7 +1755,7 @@ static int manipulator_selectbuf(Scene *scene, ScrArea *sa, ARegion *ar, const i
hits = GPU_select_end();
- if (do_passes) {
+ if (do_passes && (hits > 0)) {
GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
/* do the drawing */
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 2a97384cf7d..1aa800f9fb1 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -565,6 +565,14 @@ void Transform_Properties(struct wmOperatorType *ot, int flags)
RNA_def_boolean(ot->srna, "correct_uv", 0, "Correct UVs", "Correct UV coordinates when transforming");
}
+ if (flags & P_CENTER) {
+ /* For manipulators that define their own center. */
+ prop = RNA_def_property(ot->srna, "center_override", PROP_FLOAT, PROP_XYZ);
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
+ RNA_def_property_ui_text(prop, "Center Override", "Force using this center value (when set)");
+ }
+
if ((flags & P_NO_DEFAULTS) == 0) {
// Add confirm method all the time. At the end because it's not really that important and should be hidden only in log, not in keymap edit
/*prop =*/ RNA_def_boolean(ot->srna, "release_confirm", 0, "Confirm on Release", "Always confirm operation when releasing button");
@@ -612,7 +620,8 @@ static void TRANSFORM_OT_resize(struct wmOperatorType *ot)
RNA_def_float_vector(ot->srna, "value", 3, VecOne, -FLT_MAX, FLT_MAX, "Vector", "", -FLT_MAX, FLT_MAX);
- Transform_Properties(ot, P_CONSTRAINT | P_PROPORTIONAL | P_MIRROR | P_GEO_SNAP | P_OPTIONS | P_GPENCIL_EDIT);
+ Transform_Properties(
+ ot, P_CONSTRAINT | P_PROPORTIONAL | P_MIRROR | P_GEO_SNAP | P_OPTIONS | P_GPENCIL_EDIT | P_CENTER);
}
static int skin_resize_poll(bContext *C)
@@ -663,7 +672,7 @@ static void TRANSFORM_OT_trackball(struct wmOperatorType *ot)
/* Maybe we could use float_vector_xyz here too? */
RNA_def_float_rotation(ot->srna, "value", 2, NULL, -FLT_MAX, FLT_MAX, "Angle", "", -FLT_MAX, FLT_MAX);
- Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT);
+ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT | P_CENTER);
}
static void TRANSFORM_OT_rotate(struct wmOperatorType *ot)
@@ -683,7 +692,8 @@ static void TRANSFORM_OT_rotate(struct wmOperatorType *ot)
RNA_def_float_rotation(ot->srna, "value", 0, NULL, -FLT_MAX, FLT_MAX, "Angle", "", -M_PI * 2, M_PI * 2);
- Transform_Properties(ot, P_AXIS | P_CONSTRAINT | P_PROPORTIONAL | P_MIRROR | P_GEO_SNAP | P_GPENCIL_EDIT);
+ Transform_Properties(
+ ot, P_AXIS | P_CONSTRAINT | P_PROPORTIONAL | P_MIRROR | P_GEO_SNAP | P_GPENCIL_EDIT | P_CENTER);
}
static void TRANSFORM_OT_tilt(struct wmOperatorType *ot)
@@ -726,7 +736,7 @@ static void TRANSFORM_OT_bend(struct wmOperatorType *ot)
RNA_def_float_rotation(ot->srna, "value", 1, NULL, -FLT_MAX, FLT_MAX, "Angle", "", -M_PI * 2, M_PI * 2);
- Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT);
+ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT | P_CENTER);
}
static void TRANSFORM_OT_shear(struct wmOperatorType *ot)
@@ -767,7 +777,7 @@ static void TRANSFORM_OT_push_pull(struct wmOperatorType *ot)
RNA_def_float(ot->srna, "value", 0, -FLT_MAX, FLT_MAX, "Distance", "", -FLT_MAX, FLT_MAX);
- Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP);
+ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_CENTER);
}
static void TRANSFORM_OT_shrink_fatten(struct wmOperatorType *ot)
@@ -810,7 +820,7 @@ static void TRANSFORM_OT_tosphere(struct wmOperatorType *ot)
RNA_def_float_factor(ot->srna, "value", 0, 0, 1, "Factor", "", 0, 1);
- Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT);
+ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT | P_CENTER);
}
static void TRANSFORM_OT_mirror(struct wmOperatorType *ot)
@@ -828,7 +838,7 @@ static void TRANSFORM_OT_mirror(struct wmOperatorType *ot)
ot->cancel = transform_cancel;
ot->poll = ED_operator_screenactive;
- Transform_Properties(ot, P_CONSTRAINT | P_PROPORTIONAL | P_GPENCIL_EDIT);
+ Transform_Properties(ot, P_CONSTRAINT | P_PROPORTIONAL | P_GPENCIL_EDIT | P_CENTER);
}
static void TRANSFORM_OT_edge_slide(struct wmOperatorType *ot)
@@ -991,7 +1001,8 @@ static void TRANSFORM_OT_transform(struct wmOperatorType *ot)
RNA_def_float_vector(ot->srna, "value", 4, NULL, -FLT_MAX, FLT_MAX, "Values", "", -FLT_MAX, FLT_MAX);
- Transform_Properties(ot, P_AXIS | P_CONSTRAINT | P_PROPORTIONAL | P_MIRROR | P_ALIGN_SNAP | P_GPENCIL_EDIT);
+ Transform_Properties(
+ ot, P_AXIS | P_CONSTRAINT | P_PROPORTIONAL | P_MIRROR | P_ALIGN_SNAP | P_GPENCIL_EDIT | P_CENTER);
}
void transform_operatortypes(void)
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 23158495b44..54959304d72 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -817,15 +817,21 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
Curve *cu = obedit->data;
Nurb *nu = NULL;
- BezTriple *bezt = NULL;
int a;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- if (activeOnly && BKE_curve_nurb_vert_active_get(cu, &nu, (void *)&bezt)) {
+ void *vert_act = NULL;
+ if (activeOnly && BKE_curve_nurb_vert_active_get(cu, &nu, &vert_act)) {
if (nu->type == CU_BEZIER) {
+ BezTriple *bezt = vert_act;
BKE_nurb_bezt_calc_normal(nu, bezt, normal);
BKE_nurb_bezt_calc_plane(nu, bezt, plane);
}
+ else {
+ BPoint *bp = vert_act;
+ BKE_nurb_bpoint_calc_normal(nu, bp, normal);
+ BKE_nurb_bpoint_calc_plane(nu, bp, plane);
+ }
}
else {
const bool use_handle = (cu->drawflag & CU_HIDE_HANDLES) == 0;
@@ -833,7 +839,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
for (nu = nurbs->first; nu; nu = nu->next) {
/* only bezier has a normal */
if (nu->type == CU_BEZIER) {
- bezt = nu->bezt;
+ BezTriple *bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
short flag = 0;
@@ -885,6 +891,36 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
bezt++;
}
}
+ else if (nu->bp && (nu->pntsv == 1)) {
+ BPoint *bp = nu->bp;
+ a = nu->pntsu;
+ while (a--) {
+ if (bp->f1 & SELECT) {
+ float tvec[3];
+
+ BPoint *bp_prev = BKE_nurb_bpoint_get_prev(nu, bp);
+ BPoint *bp_next = BKE_nurb_bpoint_get_next(nu, bp);
+
+ const bool is_prev_sel = bp_prev && (bp_prev->f1 & SELECT);
+ const bool is_next_sel = bp_next && (bp_next->f1 & SELECT);
+ if (is_prev_sel == false && is_next_sel == false) {
+ /* Isolated, add based on surrounding */
+ BKE_nurb_bpoint_calc_normal(nu, bp, tvec);
+ add_v3_v3(normal, tvec);
+ }
+ else if (is_next_sel) {
+ /* A segment, add the edge normal */
+ sub_v3_v3v3(tvec, bp->vec, bp_next->vec );
+ normalize_v3(tvec);
+ add_v3_v3(normal, tvec);
+ }
+
+ BKE_nurb_bpoint_calc_plane(nu, bp, tvec);
+ add_v3_v3(plane, tvec);
+ }
+ bp++;
+ }
+ }
}
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 318d2718969..4e8a9f4dd67 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1017,7 +1017,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
char node_border;
- if (snapNodesTransform(t, t->mval, t->tsnap.modeSelect, loc, &dist_px, &node_border)) {
+ if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
copy_v2_v2(t->tsnap.snapPoint, loc);
t->tsnap.snapNodeBorder = node_border;
@@ -1413,22 +1413,11 @@ static bool snapNodes(
}
bool snapNodesTransform(
- TransInfo *t, const int mval[2], SnapSelect snap_select,
+ TransInfo *t, const int mval[2],
float r_loc[2], float *r_dist_px, char *r_node_border)
{
return snapNodes(
- t->settings, t->sa->spacedata.first, t->ar, mval, snap_select,
- r_loc, r_dist_px, r_node_border);
-}
-
-bool snapNodesContext(
- bContext *C, const int mval[2], SnapSelect snap_select,
- float r_loc[2], float *r_dist_px, char *r_node_border)
-{
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- return snapNodes(
- scene->toolsettings, CTX_wm_space_node(C), ar, mval, snap_select,
+ t->settings, t->sa->spacedata.first, t->ar, mval, t->tsnap.modeSelect,
r_loc, r_dist_px, r_node_border);
}
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index b33528b4149..867f04563c6 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -130,18 +130,150 @@ struct SnapObjectContext {
};
-static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
+/** \} */
/* -------------------------------------------------------------------- */
-/** \name Support for storing all depths, not just the first (raycast 'all')
+/** Common utilities
+* \{ */
+
+
+typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
+
+/**
+ * Walks through all objects in the scene to create the list of objets to snap.
*
- * This uses a list of #SnapObjectHitDepth structs.
+ * \param sctx: Snap context to store data.
+ * \param snap_select : from enum SnapSelect.
+ * \param obedit : Object Edited to use its coordinates of BMesh(if any) to do the snapping.
+ */
+static void iter_snap_objects(
+ SnapObjectContext *sctx,
+ const SnapSelect snap_select,
+ Object *obedit,
+ IterSnapObjsCallback sob_callback,
+ void *data)
+{
+ Base *base_act = sctx->scene->basact;
+ /* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
+ * which makes the loop skip it, even the derived mesh will never change
+ *
+ * To solve that problem, we do it first as an exception.
+ * */
+ if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
+ sob_callback(sctx, false, base_act->object, base_act->object->obmat, data);
+ }
+
+ for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) {
+ if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) &&
+ (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
+ !((snap_select == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL))) ||
+ (snap_select == SNAP_NOT_ACTIVE && base == base_act)))
+ {
+ bool use_obedit;
+ Object *obj = base->object;
+ if (obj->transflag & OB_DUPLI) {
+ DupliObject *dupli_ob;
+ ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, obj);
+ for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
+ use_obedit = obedit && dupli_ob->ob->data == obedit->data;
+ sob_callback(sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data);
+ }
+ free_object_duplilist(lb);
+ }
+
+ use_obedit = obedit && obj->data == obedit->data;
+ sob_callback(sctx, use_obedit, use_obedit ? obedit : obj, obj->obmat, data);
+ }
+ }
+}
+
+
+/**
+ * Generates a struct with the immutable parameters that will be used on all objects.
*
- * \{ */
+ * \param snap_to: Element to snap, Vertice, Edge or Face.
+ * \param view_proj: ORTHO or PERSP.
+ * Currently only works one at a time, but can eventually operate as flag.
+ *
+ * \param mval: Mouse coords.
+ * (When NULL, ray-casting is handled without any projection matrix correction.)
+ * \param ray_origin: ray_start before being moved toward the ray_normal at the distance from vew3d clip_min.
+ * \param ray_start: ray_origin moved for the start clipping plane (clip_min).
+ * \param ray_direction: Unit length direction of the ray.
+ * \param depth_range: distances of clipe plane min and clip plane max;
+ */
+static void snap_data_set(
+ SnapData *snapdata,
+ const ARegion *ar, const unsigned short snap_to, const enum eViewProj view_proj,
+ const float mval[2], const float ray_origin[3], const float ray_start[3],
+ const float ray_direction[3], const float depth_range[2])
+{
+ copy_m4_m4(snapdata->pmat, ((RegionView3D *)ar->regiondata)->persmat);
+ snapdata->win_half[0] = ar->winx / 2;
+ snapdata->win_half[1] = ar->winy / 2;
+ copy_v2_v2(snapdata->mval, mval);
+ snapdata->snap_to = snap_to;
+ copy_v3_v3(snapdata->ray_origin, ray_origin);
+ copy_v3_v3(snapdata->ray_start, ray_start);
+ copy_v3_v3(snapdata->ray_dir, ray_direction);
+ snapdata->view_proj = view_proj;
+ copy_v2_v2(snapdata->depth_range, depth_range);
+}
+
+
+MINLINE float depth_get(const float co[3], const float ray_start[3], const float ray_dir[3])
+{
+ float dvec[3];
+ sub_v3_v3v3(dvec, co, ray_start);
+ return dot_v3v3(dvec, ray_dir);
+}
+
+
+static bool walk_parent_bvhroot_cb(const BVHTreeAxisRange *bounds, void *userdata)
+{
+ BVHTreeRay *ray = userdata;
+ const float bbmin[3] = {bounds[0].min, bounds[1].min, bounds[2].min};
+ const float bbmax[3] = {bounds[0].max, bounds[1].max, bounds[2].max};
+ if (!isect_ray_aabb_v3_simple(ray->origin, ray->direction, bbmin, bbmax, &ray->radius, NULL)) {
+ ray->radius = -1;
+ }
+ return false;
+}
+
+
+static bool isect_ray_bvhroot_v3(struct BVHTree *tree, const float ray_start[3], const float ray_dir[3], float *depth)
+{
+ BVHTreeRay ray;
+ copy_v3_v3(ray.origin, ray_start);
+ copy_v3_v3(ray.direction, ray_dir);
+
+ BLI_bvhtree_walk_dfs(tree, walk_parent_bvhroot_cb, NULL, NULL, &ray);
+
+ if (ray.radius > 0) {
+ *depth = ray.radius;
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+
+static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Ray Cast Funcs
+* \{ */
+
+/* Store all ray-hits
+ * Support for storing all depths, not just the first (raycast 'all') */
-/* Store all ray-hits */
struct RayCastAll_Data {
void *bvhdata;
@@ -162,6 +294,7 @@ struct RayCastAll_Data {
bool retval;
};
+
static struct SnapObjectHitDepth *hit_depth_create(
const float depth, const float co[3], const float no[3], int index,
Object *ob, const float obmat[4][4], unsigned int ob_uuid)
@@ -229,57 +362,501 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
}
}
-/** \} */
+static bool raycastDerivedMesh(
+ SnapObjectContext *sctx,
+ const float ray_start[3], const float ray_dir[3],
+ Object *ob, DerivedMesh *dm, float obmat[4][4], const unsigned int ob_index,
+ /* read/write args */
+ float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3], int *r_index,
+ ListBase *r_hit_list)
+{
+ bool retval = false;
-/* -------------------------------------------------------------------- */
+ if (dm->getNumPolys(dm) == 0) {
+ return retval;
+ }
+
+ float imat[4][4];
+ float timat[3][3]; /* transpose inverse matrix for normals */
+ float ray_start_local[3], ray_normal_local[3];
+ float local_scale, local_depth, len_diff = 0.0f;
+
+ invert_m4_m4(imat, obmat);
+ transpose_m3_m4(timat, imat);
+
+ copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_normal_local, ray_dir);
+
+ mul_m4_v3(imat, ray_start_local);
+ mul_mat3_m4_v3(imat, ray_normal_local);
+
+ /* local scale in normal direction */
+ local_scale = normalize_v3(ray_normal_local);
+ local_depth = *ray_depth;
+ if (local_depth != BVH_RAYCAST_DIST_MAX) {
+ local_depth *= local_scale;
+ }
+
+ /* Test BoundBox */
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+ if (bb) {
+ /* was BKE_boundbox_ray_hit_check, see: cf6ca226fa58 */
+ if (!isect_ray_aabb_v3_simple(
+ ray_start_local, ray_normal_local, bb->vec[0], bb->vec[6], &len_diff, NULL))
+ {
+ return retval;
+ }
+ }
+
+ SnapObjectData_Mesh *sod = NULL;
+ BVHTreeFromMesh *treedata;
+
+ void **sod_p;
+ if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
+ sod = *sod_p;
+ }
+ else {
+ sod = *sod_p = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*sod));
+ sod->sd.type = SNAP_MESH;
+ }
+
+ if (sod->bvh_trees[2] == NULL) {
+ sod->bvh_trees[2] = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*treedata));
+ }
+
+ treedata = sod->bvh_trees[2];
+
+ if (treedata) {
+ /* the tree is owned by the DM and may have been freed since we last used! */
+ if (treedata->tree) {
+ if (treedata->cached && !bvhcache_has_tree(dm->bvhCache, treedata->tree)) {
+ free_bvhtree_from_mesh(treedata);
+ }
+ else {
+ if (treedata->vert == NULL) {
+ treedata->vert = DM_get_vert_array(dm, &treedata->vert_allocated);
+ }
+ if (treedata->loop == NULL) {
+ treedata->loop = DM_get_loop_array(dm, &treedata->loop_allocated);
+ }
+ if (treedata->looptri == NULL) {
+ if (sod->mpoly == NULL) {
+ sod->mpoly = DM_get_poly_array(dm, &sod->poly_allocated);
+ }
+ treedata->looptri = dm->getLoopTriArray(dm);
+ treedata->looptri_allocated = false;
+ }
+ }
+ }
+
+ if (treedata->tree == NULL) {
+ bvhtree_from_mesh_looptri(treedata, dm, 0.0f, 4, 6);
+
+ if (treedata->tree == NULL) {
+ return retval;
+ }
+ }
+ }
+ else {
+ return retval;
+ }
+
+ /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
+ * been *inside* boundbox, leading to snap failures (see T38409).
+ * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
+ */
+ if (len_diff == 0.0f) { /* do_ray_start_correction */
+ /* We *need* a reasonably valid len_diff in this case.
+ * Get the distance to bvhtree root */
+ if (!isect_ray_bvhroot_v3(treedata->tree, ray_start_local, ray_normal_local, &len_diff)) {
+ return retval;
+ }
+ }
+ /* You need to make sure that ray_start is really far away,
+ * because even in the Orthografic view, in some cases,
+ * the ray can start inside the object (see T50486) */
+ if (len_diff > 400.0f) {
+ /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with
+ * very far away ray_start values (as returned in case of ortho view3d), see T38358.
+ */
+ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
+ madd_v3_v3fl(ray_start_local, ray_normal_local, len_diff);
+ local_depth -= len_diff;
+ }
+ else {
+ len_diff = 0.0f;
+ }
+ if (r_hit_list) {
+ struct RayCastAll_Data data;
+
+ data.bvhdata = treedata;
+ data.raycast_callback = treedata->raycast_callback;
+ data.obmat = obmat;
+ data.timat = timat;
+ data.len_diff = len_diff;
+ data.local_scale = local_scale;
+ data.ob = ob;
+ data.ob_uuid = ob_index;
+ data.hit_list = r_hit_list;
+ data.retval = retval;
+
+ BLI_bvhtree_ray_cast_all(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ *ray_depth, raycast_all_cb, &data);
+
+ retval = data.retval;
+ }
+ else {
+ BVHTreeRayHit hit = {.index = -1, .dist = local_depth};
+
+ if (BLI_bvhtree_ray_cast(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ &hit, treedata->raycast_callback, treedata) != -1)
+ {
+ hit.dist += len_diff;
+ hit.dist /= local_scale;
+ if (hit.dist <= *ray_depth) {
+ *ray_depth = hit.dist;
+ copy_v3_v3(r_loc, hit.co);
+
+ /* back to worldspace */
+ mul_m4_v3(obmat, r_loc);
+
+ if (r_no) {
+ copy_v3_v3(r_no, hit.no);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
+ }
+
+ retval = true;
+
+ if (r_index) {
+ *r_index = dm_looptri_to_poly_index(dm, &treedata->looptri[hit.index]);
+ }
+ }
+ }
+ }
+
+ return retval;
+}
+
+static bool raycastEditMesh(
+ SnapObjectContext *sctx,
+ const float ray_start[3], const float ray_dir[3],
+ Object *ob, BMEditMesh *em, float obmat[4][4], const unsigned int ob_index,
+ /* read/write args */
+ float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3], int *r_index,
+ ListBase *r_hit_list)
+{
+ bool retval = false;
+ if (em->bm->totface == 0) {
+ return retval;
+ }
+
+ SnapObjectData_EditMesh *sod = NULL;
+ BVHTreeFromEditMesh *treedata = NULL;
+
+ void **sod_p;
+ if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
+ sod = *sod_p;
+ }
+ else {
+ sod = *sod_p = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*sod));
+ sod->sd.type = SNAP_EDIT_MESH;
+ }
+
+ if (sod->bvh_trees[2] == NULL) {
+ sod->bvh_trees[2] = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*treedata));
+ }
+ treedata = sod->bvh_trees[2];
+
+ if (treedata) {
+ if (treedata->tree == NULL) {
+ BLI_bitmap *elem_mask = NULL;
+ int looptri_num_active = -1;
+
+ if (sctx->callbacks.edit_mesh.test_face_fn) {
+ elem_mask = BLI_BITMAP_NEW(em->tottri, __func__);
+ looptri_num_active = BM_iter_mesh_bitmap_from_filter_tessface(
+ em->bm, elem_mask,
+ sctx->callbacks.edit_mesh.test_face_fn, sctx->callbacks.edit_mesh.user_data);
+ }
+ bvhtree_from_editmesh_looptri_ex(treedata, em, elem_mask, looptri_num_active, 0.0f, 4, 6, NULL);
+
+ if (elem_mask) {
+ MEM_freeN(elem_mask);
+ }
+ }
+ if (treedata->tree == NULL) {
+ return retval;
+ }
+ }
+ else {
+ return retval;
+ }
+
+ float imat[4][4];
+ float timat[3][3]; /* transpose inverse matrix for normals */
+ float ray_normal_local[3], ray_start_local[3], len_diff = 0.0f;
+
+ invert_m4_m4(imat, obmat);
+ transpose_m3_m4(timat, imat);
+
+ copy_v3_v3(ray_normal_local, ray_dir);
+ mul_mat3_m4_v3(imat, ray_normal_local);
+
+ copy_v3_v3(ray_start_local, ray_start);
+ mul_m4_v3(imat, ray_start_local);
+
+ /* local scale in normal direction */
+ float local_scale = normalize_v3(ray_normal_local);
+ float local_depth = *ray_depth;
+ if (local_depth != BVH_RAYCAST_DIST_MAX) {
+ local_depth *= local_scale;
+ }
+
+ /* Only use closer ray_start in case of ortho view! In perspective one, ray_start
+ * may already been *inside* boundbox, leading to snap failures (see T38409).
+ * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
+ */
+ if (sctx->use_v3d && !((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp) { /* do_ray_start_correction */
+ /* We *need* a reasonably valid len_diff in this case.
+ * Get the distance to bvhtree root */
+ if (!isect_ray_bvhroot_v3(treedata->tree, ray_start_local, ray_normal_local, &len_diff)) {
+ return retval;
+ }
+ /* You need to make sure that ray_start is really far away,
+ * because even in the Orthografic view, in some cases,
+ * the ray can start inside the object (see T50486) */
+ if (len_diff > 400.0f) {
+ /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with
+ * very far away ray_start values (as returned in case of ortho view3d), see T38358.
+ */
+ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
+ madd_v3_v3fl(ray_start_local, ray_normal_local, len_diff);
+ local_depth -= len_diff;
+ }
+ else len_diff = 0.0f;
+ }
+ if (r_hit_list) {
+ struct RayCastAll_Data data;
+
+ data.bvhdata = treedata;
+ data.raycast_callback = treedata->raycast_callback;
+ data.obmat = obmat;
+ data.timat = timat;
+ data.len_diff = len_diff;
+ data.local_scale = local_scale;
+ data.ob = ob;
+ data.ob_uuid = ob_index;
+ data.hit_list = r_hit_list;
+ data.retval = retval;
+
+ BLI_bvhtree_ray_cast_all(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ *ray_depth, raycast_all_cb, &data);
+
+ retval = data.retval;
+ }
+ else {
+ BVHTreeRayHit hit = {.index = -1, .dist = local_depth};
+
+ if (BLI_bvhtree_ray_cast(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ &hit, treedata->raycast_callback, treedata) != -1)
+ {
+ hit.dist += len_diff;
+ hit.dist /= local_scale;
+ if (hit.dist <= *ray_depth) {
+ *ray_depth = hit.dist;
+ copy_v3_v3(r_loc, hit.co);
+
+ /* back to worldspace */
+ mul_m4_v3(obmat, r_loc);
+
+ if (r_no) {
+ copy_v3_v3(r_no, hit.no);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
+ }
+
+ retval = true;
+
+ if (r_index) {
+ *r_index = hit.index;
+ }
+ }
+ }
+ }
+
+ return retval;
+}
-/** \Common utilities
- * \{ */
/**
- * Generates a struct with the immutable parameters that will be used on all objects.
- *
- * \param snap_to: Element to snap, Vertice, Edge or Face.
- * \param view_proj: ORTHO or PERSP.
- * Currently only works one at a time, but can eventually operate as flag.
+ * \param use_obedit: Uses the coordinates of BMesh (if any) to do the snapping;
*
- * \param mval: Mouse coords.
- * (When NULL, ray-casting is handled without any projection matrix correction.)
- * \param ray_origin: ray_start before being moved toward the ray_normal at the distance from vew3d clip_min.
- * \param ray_start: ray_origin moved for the start clipping plane (clip_min).
- * \param ray_direction: Unit length direction of the ray.
- * \param depth_range: distances of clipe plane min and clip plane max;
+ * \note Duplicate args here are documented at #snapObjectsRay
*/
-static void snap_data_set(
- SnapData *snapdata,
- const ARegion *ar, const unsigned short snap_to, const enum eViewProj view_proj,
- const float mval[2], const float ray_origin[3], const float ray_start[3],
- const float ray_direction[3], const float depth_range[2])
+static bool raycastObj(
+ SnapObjectContext *sctx,
+ const float ray_start[3], const float ray_dir[3],
+ Object *ob, float obmat[4][4], const unsigned int ob_index,
+ bool use_obedit,
+ /* read/write args */
+ float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3], int *r_index,
+ Object **r_ob, float r_obmat[4][4],
+ ListBase *r_hit_list)
{
- if (ar) {
- copy_m4_m4(snapdata->pmat, ((RegionView3D *)ar->regiondata)->persmat);
- snapdata->win_half[0] = ar->winx / 2;
- snapdata->win_half[1] = ar->winy / 2;
+ bool retval = false;
+
+ if (ob->type == OB_MESH) {
+ BMEditMesh *em;
+
+ if (use_obedit) {
+ em = BKE_editmesh_from_object(ob);
+ retval = raycastEditMesh(
+ sctx,
+ ray_start, ray_dir,
+ ob, em, obmat, ob_index,
+ ray_depth, r_loc, r_no, r_index, r_hit_list);
+ }
+ else {
+ /* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
+ * still set the 'em' to NULL, since we only want the 'dm'. */
+ DerivedMesh *dm;
+ em = BKE_editmesh_from_object(ob);
+ if (em) {
+ editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ }
+ else {
+ dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH);
+ }
+ retval = raycastDerivedMesh(
+ sctx,
+ ray_start, ray_dir,
+ ob, dm, obmat, ob_index,
+ ray_depth, r_loc, r_no, r_index, r_hit_list);
+ }
}
- if (mval) {
- copy_v2_v2(snapdata->mval, mval);
+
+ if (retval) {
+ if (r_ob) {
+ *r_ob = ob;
+ copy_m4_m4(r_obmat, obmat);
+ }
}
- snapdata->snap_to = snap_to;
- copy_v3_v3(snapdata->ray_origin, ray_origin);
- copy_v3_v3(snapdata->ray_start, ray_start);
- copy_v3_v3(snapdata->ray_dir, ray_direction);
- snapdata->view_proj = view_proj;
- copy_v2_v2(snapdata->depth_range, depth_range);
+
+ return retval;
}
-MINLINE float depth_get(const float co[3], const float ray_start[3], const float ray_dir[3])
+
+struct RaycastObjUserData {
+ const float *ray_start;
+ const float *ray_dir;
+ unsigned int ob_index;
+ /* read/write args */
+ float *ray_depth;
+ /* return args */
+ float *r_loc;
+ float *r_no;
+ int *r_index;
+ Object **r_ob;
+ float (*r_obmat)[4];
+ ListBase *r_hit_list;
+ bool ret;
+};
+
+static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
{
- float dvec[3];
- sub_v3_v3v3(dvec, co, ray_start);
- return dot_v3v3(dvec, ray_dir);
+ struct RaycastObjUserData *dt = data;
+ dt->ret |= raycastObj(
+ sctx,
+ dt->ray_start, dt->ray_dir,
+ ob, obmat, dt->ob_index++, is_obedit,
+ dt->ray_depth,
+ dt->r_loc, dt->r_no, dt->r_index,
+ dt->r_ob, dt->r_obmat,
+ dt->r_hit_list);
+}
+
+/**
+ * Main RayCast Function
+ * ======================
+ *
+ * Walks through all objects in the scene to find the `hit` on object surface.
+ *
+ * \param sctx: Snap context to store data.
+ * \param snapdata: struct generated in `set_snapdata`.
+ * \param snap_select : from enum SnapSelect.
+ * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping.
+ * \param obj_list: List with objects to snap (created in `create_object_list`).
+ *
+ * Read/Write Args
+ * ---------------
+ *
+ * \param ray_depth: maximum depth allowed for r_co, elements deeper than this value will be ignored.
+ *
+ * Output Args
+ * -----------
+ *
+ * \param r_loc: Hit location.
+ * \param r_no: Hit normal (optional).
+ * \param r_index: Hit index or -1 when no valid index is found.
+ * (currently only set to the polygon index when when using ``snap_to == SCE_SNAP_MODE_FACE``).
+ * \param r_ob: Hit object.
+ * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
+ *
+ */
+static bool raycastObjects(
+ SnapObjectContext *sctx,
+ const float ray_start[3], const float ray_dir[3],
+ const SnapSelect snap_select, const bool use_object_edit_cage,
+ /* read/write args */
+ float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3], int *r_index,
+ Object **r_ob, float r_obmat[4][4],
+ ListBase *r_hit_list)
+{
+ Object *obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
+
+ struct RaycastObjUserData data = {
+ .ray_start = ray_start,
+ .ray_dir = ray_dir,
+ .ob_index = 0,
+ .ray_depth = ray_depth,
+ .r_loc = r_loc,
+ .r_no = r_no,
+ .r_index = r_index,
+ .r_ob = r_ob,
+ .r_obmat = r_obmat,
+ .r_hit_list = r_hit_list,
+ .ret = false,
+ };
+
+ iter_snap_objects(sctx, snap_select, obedit, raycast_obj_cb, &data);
+
+ return data.ret;
}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** Snap Nearest utilities
+ * \{ */
+
static void copy_dm_vert_no(const int index, float r_no[3], const BVHTreeFromMesh *data)
{
const MVert *vert = data->vert + index;
@@ -558,15 +1135,12 @@ static float dist_squared_to_projected_aabb(
vb2d[0] *= data->win_half[0];
vb2d[1] *= data->win_half[1];
- //float dvec[2], edge[2], rdist;
- //sub_v2_v2v2(dvec, data->mval, va2d);
- //sub_v2_v2v2(edge, vb2d, va2d);
- float rdist;
- short dvec[2] = {data->mval[0] - va2d[0], data->mval[1] - va2d[1]};
- short edge[2] = {vb2d[0] - va2d[0], vb2d[1] - va2d[1]};
- float lambda = dvec[0] * edge[0] + dvec[1] * edge[1];
+ float dvec[2], edge[2], lambda, rdist;
+ sub_v2_v2v2(dvec, data->mval, va2d);
+ sub_v2_v2v2(edge, vb2d, va2d);
+ lambda = dot_v2v2(dvec, edge);
if (lambda != 0.0f) {
- lambda /= edge[0] * edge[0] + edge[1] * edge[1];
+ lambda /= len_squared_v2(edge);
if (lambda <= 0.0f) {
rdist = len_squared_v2v2(data->mval, va2d);
r_axis_closest[main_axis] = true;
@@ -603,24 +1177,12 @@ static float dist_squared_to_projected_aabb_simple(
return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy);
}
-static float dist_aabb_to_plane(
- const float bbmin[3], const float bbmax[3],
- const float plane_co[3], const float plane_no[3])
-{
- const float local_bvmin[3] = {
- (plane_no[0] < 0) ? bbmax[0] : bbmin[0],
- (plane_no[1] < 0) ? bbmax[1] : bbmin[1],
- (plane_no[2] < 0) ? bbmax[2] : bbmin[2],
- };
- return depth_get(local_bvmin, plane_co, plane_no);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
-/** \Walk DFS
+/** Walk DFS
* \{ */
typedef void (*Nearest2DGetEdgeVertsCallback)(const int index, const float *v_pair[2], void *data);
@@ -1053,21 +1615,15 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt)
static bool snapDerivedMesh(
SnapObjectContext *sctx, SnapData *snapdata,
- Object *ob, DerivedMesh *dm, float obmat[4][4], const unsigned int ob_index,
+ Object *ob, DerivedMesh *dm, float obmat[4][4],
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
- float r_loc[3], float r_no[3], int *r_index,
- ListBase *r_hit_list)
+ float r_loc[3], float r_no[3])
{
bool retval = false;
- if (snapdata->snap_to == SCE_SNAP_MODE_FACE) {
- if (dm->getNumPolys(dm) == 0) {
- return retval;
- }
- }
- else if (snapdata->snap_to == SCE_SNAP_MODE_EDGE) {
+ if (snapdata->snap_to == SCE_SNAP_MODE_EDGE) {
if (dm->getNumEdges(dm) == 0) {
return retval;
}
@@ -1078,38 +1634,27 @@ static bool snapDerivedMesh(
}
}
- bool need_ray_start_correction_init =
- (snapdata->snap_to == SCE_SNAP_MODE_FACE) &&
- (snapdata->view_proj == VIEW_PROJ_ORTHO);
-
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
- float ray_start_local[3], ray_normal_local[3];
- float local_scale, local_depth, len_diff;
+ float ray_normal_local[3];
+ float local_scale;
invert_m4_m4(imat, obmat);
transpose_m3_m4(timat, imat);
- copy_v3_v3(ray_start_local, snapdata->ray_start);
copy_v3_v3(ray_normal_local, snapdata->ray_dir);
- mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
/* local scale in normal direction */
local_scale = normalize_v3(ray_normal_local);
- local_depth = *ray_depth;
- if (local_depth != BVH_RAYCAST_DIST_MAX) {
- local_depth *= local_scale;
- }
float lpmat[4][4];
float ray_org_local[3];
float ray_min_dist;
- if (ELEM(snapdata->snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE)) {
- mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
- ray_min_dist = snapdata->depth_range[0] * local_scale;
- }
+
+ mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
+ ray_min_dist = snapdata->depth_range[0] * local_scale;
copy_v3_v3(ray_org_local, snapdata->ray_origin);
mul_m4_v3(imat, ray_org_local);
@@ -1118,26 +1663,12 @@ static bool snapDerivedMesh(
BoundBox *bb = BKE_object_boundbox_get(ob);
if (bb) {
/* In vertex and edges you need to get the pixel distance from ray to BoundBox, see: T46099, T46816 */
- if (ELEM(snapdata->snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE)) {
- float dist_px_sq = dist_squared_to_projected_aabb_simple(
- lpmat, snapdata->win_half, ray_min_dist, snapdata->mval,
- ray_org_local, ray_normal_local, bb->vec[0], bb->vec[6]);
- if (dist_px_sq > SQUARE(*dist_px)) {
- return retval;
- }
- }
- else {
- /* was BKE_boundbox_ray_hit_check, see: cf6ca226fa58 */
- if (!isect_ray_aabb_v3_simple(
- ray_start_local, ray_normal_local, bb->vec[0], bb->vec[6], NULL, NULL))
- {
- return retval;
- }
+ float dist_px_sq = dist_squared_to_projected_aabb_simple(
+ lpmat, snapdata->win_half, ray_min_dist, snapdata->mval,
+ ray_org_local, ray_normal_local, bb->vec[0], bb->vec[6]);
+ if (dist_px_sq > SQUARE(*dist_px)) {
+ return retval;
}
- /* was local_depth, see: T47838 */
- len_diff = dist_aabb_to_plane(bb->vec[0], bb->vec[6], ray_start_local, ray_normal_local);
- if (len_diff < 0) len_diff = 0.0f;
- need_ray_start_correction_init = false;
}
SnapObjectData_Mesh *sod = NULL;
@@ -1154,9 +1685,6 @@ static bool snapDerivedMesh(
int tree_index = -1;
switch (snapdata->snap_to) {
- case SCE_SNAP_MODE_FACE:
- tree_index = 2;
- break;
case SCE_SNAP_MODE_EDGE:
tree_index = 1;
break;
@@ -1176,183 +1704,75 @@ static bool snapDerivedMesh(
free_bvhtree_from_mesh(treedata);
}
else {
- if (!treedata->vert_allocated) {
+ if (treedata->vert == NULL) {
treedata->vert = DM_get_vert_array(dm, &treedata->vert_allocated);
}
- if ((tree_index == 1) && !treedata->edge_allocated) {
- treedata->edge = DM_get_edge_array(dm, &treedata->vert_allocated);
- }
- if (tree_index == 2) {
- if (!treedata->loop_allocated) {
- treedata->loop = DM_get_loop_array(dm, &treedata->loop_allocated);
- }
- if (!treedata->looptri_allocated) {
- if (!sod->poly_allocated) {
- sod->mpoly = DM_get_poly_array(dm, &sod->poly_allocated);
- }
- treedata->looptri = DM_get_looptri_array(
- dm, treedata->vert,
- sod->mpoly, dm->getNumPolys(dm),
- treedata->loop, dm->getNumLoops(dm),
- &treedata->looptri_allocated);
- }
+ if ((tree_index == 1) && (treedata->edge == NULL)) {
+ treedata->edge = DM_get_edge_array(dm, &treedata->edge_allocated);
}
}
}
}
- if (treedata && treedata->tree == NULL) {
- switch (snapdata->snap_to) {
- case SCE_SNAP_MODE_FACE:
- bvhtree_from_mesh_looptri(treedata, dm, 0.0f, 4, 6);
- break;
- case SCE_SNAP_MODE_EDGE:
- bvhtree_from_mesh_edges(treedata, dm, 0.0f, 2, 6);
- break;
- case SCE_SNAP_MODE_VERTEX:
- bvhtree_from_mesh_verts(treedata, dm, 0.0f, 2, 6);
- break;
+ if (treedata) {
+ if (treedata->tree == NULL) {
+ switch (snapdata->snap_to) {
+ case SCE_SNAP_MODE_EDGE:
+ bvhtree_from_mesh_edges(treedata, dm, 0.0f, 2, 6);
+ break;
+ case SCE_SNAP_MODE_VERTEX:
+ bvhtree_from_mesh_verts(treedata, dm, 0.0f, 2, 6);
+ break;
+ }
+ }
+ if (treedata->tree == NULL) {
+ return retval;
}
}
- if (!treedata || !treedata->tree) {
+ else {
return retval;
}
- if (snapdata->snap_to == SCE_SNAP_MODE_FACE) {
- /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
- * been *inside* boundbox, leading to snap failures (see T38409).
- * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
- */
- if (snapdata->view_proj == VIEW_PROJ_ORTHO) { /* do_ray_start_correction */
- if (need_ray_start_correction_init) {
- /* We *need* a reasonably valid len_diff in this case.
- * Use BHVTree to find the closest face from ray_start_local.
- */
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- /* Compute and store result. */
- BLI_bvhtree_find_nearest(
- treedata->tree, ray_start_local, &nearest, treedata->nearest_callback, treedata);
- if (nearest.index != -1) {
- float dvec[3];
- sub_v3_v3v3(dvec, nearest.co, ray_start_local);
- len_diff = dot_v3v3(dvec, ray_normal_local);
- }
- }
- /* You need to make sure that ray_start is really far away,
- * because even in the Orthografic view, in some cases,
- * the ray can start inside the object (see T50486) */
- if (len_diff > 400.0f) {
- /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with
- * very far away ray_start values (as returned in case of ortho view3d), see T38358.
- */
- len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
- madd_v3_v3v3fl(
- ray_start_local, ray_org_local, ray_normal_local,
- len_diff + snapdata->depth_range[0] * local_scale);
- local_depth -= len_diff;
- }
- else len_diff = 0.0f;
- }
- else {
- len_diff = 0.0f;
- }
- if (r_hit_list) {
- struct RayCastAll_Data data;
-
- data.bvhdata = treedata;
- data.raycast_callback = treedata->raycast_callback;
- data.obmat = obmat;
- data.timat = timat;
- data.len_diff = len_diff;
- data.local_scale = local_scale;
- data.ob = ob;
- data.ob_uuid = ob_index;
- data.hit_list = r_hit_list;
- data.retval = retval;
-
- BLI_bvhtree_ray_cast_all(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- *ray_depth, raycast_all_cb, &data);
-
- retval = data.retval;
- }
- else {
- BVHTreeRayHit hit = {.index = -1, .dist = local_depth};
+ /* Warning: the depth_max is currently being used only in perspective view.
+ * It is not correct to limit the maximum depth for elements obtained with nearest
+ * since this limitation depends on the normal and the size of the occlusion face.
+ * And more... ray_depth is being confused with Z-depth here... (varies only the precision) */
+ const float ray_depth_max_global = *ray_depth + snapdata->depth_range[0];
- if (BLI_bvhtree_ray_cast(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- &hit, treedata->raycast_callback, treedata) != -1)
- {
- hit.dist += len_diff;
- hit.dist /= local_scale;
- if (hit.dist <= *ray_depth) {
- *ray_depth = hit.dist;
- copy_v3_v3(r_loc, hit.co);
-
- /* back to worldspace */
- mul_m4_v3(obmat, r_loc);
-
- if (r_no) {
- copy_v3_v3(r_no, hit.no);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
- }
+ Nearest2dUserData neasrest2d = {
+ .dist_px_sq = SQUARE(*dist_px),
+ .r_axis_closest = {1.0f, 1.0f, 1.0f},
+ .depth_range = {snapdata->depth_range[0], ray_depth_max_global},
+ .userdata = treedata,
+ .get_edge_verts = (Nearest2DGetEdgeVertsCallback)get_dm_edge_verts,
+ .copy_vert_no = (Nearest2DCopyVertNoCallback)copy_dm_vert_no,
+ .index = -1};
- retval = true;
+ dist_squared_to_projected_aabb_precalc(
+ &neasrest2d.data_precalc, lpmat,
+ snapdata->view_proj == VIEW_PROJ_PERSP, snapdata->win_half,
+ ray_min_dist, snapdata->mval, ray_org_local, ray_normal_local);
- if (r_index) {
- *r_index = dm_looptri_to_poly_index(dm, &treedata->looptri[hit.index]);
- }
- }
- }
- }
- }
- /* SCE_SNAP_MODE_VERTEX or SCE_SNAP_MODE_EDGE */
- else {
+ BVHTree_WalkLeafCallback cb_walk_leaf =
+ (snapdata->snap_to == SCE_SNAP_MODE_VERTEX) ?
+ cb_walk_leaf_snap_vert : cb_walk_leaf_snap_edge;
- /* Warning: the depth_max is currently being used only in perspective view.
- * It is not correct to limit the maximum depth for elements obtained with nearest
- * since this limitation depends on the normal and the size of the occlusion face.
- * And more... ray_depth is being confused with Z-depth here... (varies only the precision) */
- const float ray_depth_max_global = *ray_depth + snapdata->depth_range[0];
-
- Nearest2dUserData neasrest2d = {
- .dist_px_sq = SQUARE(*dist_px),
- .r_axis_closest = {1.0f, 1.0f, 1.0f},
- .depth_range = {snapdata->depth_range[0], ray_depth_max_global},
- .userdata = treedata,
- .get_edge_verts = (Nearest2DGetEdgeVertsCallback)get_dm_edge_verts,
- .copy_vert_no = (Nearest2DCopyVertNoCallback)copy_dm_vert_no,
- .index = -1};
-
- dist_squared_to_projected_aabb_precalc(
- &neasrest2d.data_precalc, lpmat,
- snapdata->view_proj == VIEW_PROJ_PERSP, snapdata->win_half,
- ray_min_dist, snapdata->mval, ray_org_local, ray_normal_local);
-
- BVHTree_WalkLeafCallback cb_walk_leaf =
- (snapdata->snap_to == SCE_SNAP_MODE_VERTEX) ?
- cb_walk_leaf_snap_vert : cb_walk_leaf_snap_edge;
-
- BLI_bvhtree_walk_dfs(
- treedata->tree,
- cb_walk_parent_snap_project, cb_walk_leaf, cb_nearest_walk_order, &neasrest2d);
-
- if (neasrest2d.index != -1) {
- copy_v3_v3(r_loc, neasrest2d.co);
- mul_m4_v3(obmat, r_loc);
- if (r_no) {
- copy_v3_v3(r_no, neasrest2d.no);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
- }
- *dist_px = sqrtf(neasrest2d.dist_px_sq);
- *ray_depth = depth_get(r_loc, snapdata->ray_start, snapdata->ray_dir);
+ BLI_bvhtree_walk_dfs(
+ treedata->tree,
+ cb_walk_parent_snap_project, cb_walk_leaf, cb_nearest_walk_order, &neasrest2d);
- retval = true;
+ if (neasrest2d.index != -1) {
+ copy_v3_v3(r_loc, neasrest2d.co);
+ mul_m4_v3(obmat, r_loc);
+ if (r_no) {
+ copy_v3_v3(r_no, neasrest2d.no);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
}
+ *dist_px = sqrtf(neasrest2d.dist_px_sq);
+ *ray_depth = depth_get(r_loc, snapdata->ray_start, snapdata->ray_dir);
+
+ retval = true;
}
return retval;
@@ -1360,20 +1780,14 @@ static bool snapDerivedMesh(
static bool snapEditMesh(
SnapObjectContext *sctx, SnapData *snapdata,
- Object *ob, BMEditMesh *em, float obmat[4][4], const unsigned int ob_index,
+ Object *ob, BMEditMesh *em, float obmat[4][4],
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
- float r_loc[3], float r_no[3], int *r_index,
- ListBase *r_hit_list)
+ float r_loc[3], float r_no[3])
{
bool retval = false;
- if (snapdata->snap_to == SCE_SNAP_MODE_FACE) {
- if (em->bm->totface == 0) {
- return retval;
- }
- }
if (snapdata->snap_to == SCE_SNAP_MODE_EDGE) {
if (em->bm->totedge == 0) {
return retval;
@@ -1398,13 +1812,8 @@ static bool snapEditMesh(
/* local scale in normal direction */
float local_scale = normalize_v3(ray_normal_local);
- float local_depth = *ray_depth;
- if (local_depth != BVH_RAYCAST_DIST_MAX) {
- local_depth *= local_scale;
- }
SnapObjectData_EditMesh *sod = NULL;
-
BVHTreeFromEditMesh *treedata = NULL;
void **sod_p;
@@ -1418,9 +1827,6 @@ static bool snapEditMesh(
int tree_index = -1;
switch (snapdata->snap_to) {
- case SCE_SNAP_MODE_FACE:
- tree_index = 2;
- break;
case SCE_SNAP_MODE_EDGE:
tree_index = 1;
break;
@@ -1435,197 +1841,90 @@ static bool snapEditMesh(
treedata = sod->bvh_trees[tree_index];
}
- if (treedata && treedata->tree == NULL) {
- BLI_bitmap *elem_mask = NULL;
- switch (snapdata->snap_to) {
- case SCE_SNAP_MODE_FACE:
- {
- int looptri_num_active = -1;
- if (sctx->callbacks.edit_mesh.test_face_fn) {
- elem_mask = BLI_BITMAP_NEW(em->tottri, __func__);
- looptri_num_active = BM_iter_mesh_bitmap_from_filter_tessface(
- em->bm, elem_mask,
- sctx->callbacks.edit_mesh.test_face_fn, sctx->callbacks.edit_mesh.user_data);
+ if (treedata) {
+ if (treedata->tree == NULL) {
+ BLI_bitmap *elem_mask = NULL;
+ switch (snapdata->snap_to) {
+ case SCE_SNAP_MODE_EDGE:
+ {
+ int edges_num_active = -1;
+ if (sctx->callbacks.edit_mesh.test_edge_fn) {
+ elem_mask = BLI_BITMAP_NEW(em->bm->totedge, __func__);
+ edges_num_active = BM_iter_mesh_bitmap_from_filter(
+ BM_EDGES_OF_MESH, em->bm, elem_mask,
+ (bool (*)(BMElem *, void *))sctx->callbacks.edit_mesh.test_edge_fn,
+ sctx->callbacks.edit_mesh.user_data);
+ }
+ bvhtree_from_editmesh_edges_ex(treedata, em, elem_mask, edges_num_active, 0.0f, 2, 6);
+ break;
}
- bvhtree_from_editmesh_looptri_ex(treedata, em, elem_mask, looptri_num_active, 0.0f, 4, 6, NULL);
- break;
- }
- case SCE_SNAP_MODE_EDGE:
- {
- int edges_num_active = -1;
- if (sctx->callbacks.edit_mesh.test_edge_fn) {
- elem_mask = BLI_BITMAP_NEW(em->bm->totedge, __func__);
- edges_num_active = BM_iter_mesh_bitmap_from_filter(
- BM_EDGES_OF_MESH, em->bm, elem_mask,
- (bool (*)(BMElem *, void *))sctx->callbacks.edit_mesh.test_edge_fn,
- sctx->callbacks.edit_mesh.user_data);
+ case SCE_SNAP_MODE_VERTEX:
+ {
+ int verts_num_active = -1;
+ if (sctx->callbacks.edit_mesh.test_vert_fn) {
+ elem_mask = BLI_BITMAP_NEW(em->bm->totvert, __func__);
+ verts_num_active = BM_iter_mesh_bitmap_from_filter(
+ BM_VERTS_OF_MESH, em->bm, elem_mask,
+ (bool (*)(BMElem *, void *))sctx->callbacks.edit_mesh.test_vert_fn,
+ sctx->callbacks.edit_mesh.user_data);
+ }
+ bvhtree_from_editmesh_verts_ex(treedata, em, elem_mask, verts_num_active, 0.0f, 2, 6);
+ break;
}
- bvhtree_from_editmesh_edges_ex(treedata, em, elem_mask, edges_num_active, 0.0f, 2, 6);
- break;
}
- case SCE_SNAP_MODE_VERTEX:
- {
- int verts_num_active = -1;
- if (sctx->callbacks.edit_mesh.test_vert_fn) {
- elem_mask = BLI_BITMAP_NEW(em->bm->totvert, __func__);
- verts_num_active = BM_iter_mesh_bitmap_from_filter(
- BM_VERTS_OF_MESH, em->bm, elem_mask,
- (bool (*)(BMElem *, void *))sctx->callbacks.edit_mesh.test_vert_fn,
- sctx->callbacks.edit_mesh.user_data);
- }
- bvhtree_from_editmesh_verts_ex(treedata, em, elem_mask, verts_num_active, 0.0f, 2, 6);
- break;
+ if (elem_mask) {
+ MEM_freeN(elem_mask);
}
}
- if (elem_mask) {
- MEM_freeN(elem_mask);
+ if (treedata->tree == NULL) {
+ return retval;
}
}
-
- if (!treedata || !treedata->tree) {
+ else {
return retval;
}
- if (snapdata->snap_to == SCE_SNAP_MODE_FACE) {
- float ray_start_local[3];
- copy_v3_v3(ray_start_local, snapdata->ray_start);
- mul_m4_v3(imat, ray_start_local);
+ float ray_org_local[3];
+ copy_v3_v3(ray_org_local, snapdata->ray_origin);
+ mul_m4_v3(imat, ray_org_local);
- /* Only use closer ray_start in case of ortho view! In perspective one, ray_start
- * may already been *inside* boundbox, leading to snap failures (see T38409).
- * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
- */
- float len_diff = 0.0f;
- if (snapdata->view_proj == VIEW_PROJ_ORTHO) { /* do_ray_start_correction */
- /* We *need* a reasonably valid len_diff in this case.
- * Use BHVTree to find the closest face from ray_start_local.
- */
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- /* Compute and store result. */
- if (BLI_bvhtree_find_nearest(
- treedata->tree, ray_start_local, &nearest, NULL, NULL) != -1)
- {
- float dvec[3];
- sub_v3_v3v3(dvec, nearest.co, ray_start_local);
- len_diff = dot_v3v3(dvec, ray_normal_local);
- /* You need to make sure that ray_start is really far away,
- * because even in the Orthografic view, in some cases,
- * the ray can start inside the object (see T50486) */
- if (len_diff > 400.0f) {
- float ray_org_local[3];
-
- copy_v3_v3(ray_org_local, snapdata->ray_origin);
- mul_m4_v3(imat, ray_org_local);
-
- /* We pass a temp ray_start, set from object's boundbox,
- * to avoid precision issues with very far away ray_start values
- * (as returned in case of ortho view3d), see T38358.
- */
- len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
- madd_v3_v3v3fl(
- ray_start_local, ray_org_local, ray_normal_local,
- len_diff + snapdata->depth_range[0] * local_scale);
- local_depth -= len_diff;
- }
- else len_diff = 0.0f;
- }
- }
- if (r_hit_list) {
- struct RayCastAll_Data data;
-
- data.bvhdata = treedata;
- data.raycast_callback = treedata->raycast_callback;
- data.obmat = obmat;
- data.timat = timat;
- data.len_diff = len_diff;
- data.local_scale = local_scale;
- data.ob = ob;
- data.ob_uuid = ob_index;
- data.hit_list = r_hit_list;
- data.retval = retval;
-
- BLI_bvhtree_ray_cast_all(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- *ray_depth, raycast_all_cb, &data);
-
- retval = data.retval;
- }
- else {
- BVHTreeRayHit hit = {.index = -1, .dist = local_depth};
+ Nearest2dUserData neasrest2d = {
+ .dist_px_sq = SQUARE(*dist_px),
+ .r_axis_closest = {1.0f, 1.0f, 1.0f},
+ .depth_range = {snapdata->depth_range[0], *ray_depth + snapdata->depth_range[0]},
+ .userdata = treedata,
+ .get_edge_verts = (Nearest2DGetEdgeVertsCallback)get_bedge_verts,
+ .copy_vert_no = (Nearest2DCopyVertNoCallback)copy_bvert_no,
+ .index = -1};
- if (BLI_bvhtree_ray_cast(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- &hit, treedata->raycast_callback, treedata) != -1)
- {
- hit.dist += len_diff;
- hit.dist /= local_scale;
- if (hit.dist <= *ray_depth) {
- *ray_depth = hit.dist;
- copy_v3_v3(r_loc, hit.co);
-
- /* back to worldspace */
- mul_m4_v3(obmat, r_loc);
-
- if (r_no) {
- copy_v3_v3(r_no, hit.no);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
- }
+ float lpmat[4][4];
+ mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
+ dist_squared_to_projected_aabb_precalc(
+ &neasrest2d.data_precalc, lpmat,
+ snapdata->view_proj == VIEW_PROJ_PERSP, snapdata->win_half,
+ (snapdata->depth_range[0] * local_scale), snapdata->mval,
+ ray_org_local, ray_normal_local);
- retval = true;
+ BVHTree_WalkLeafCallback cb_walk_leaf =
+ (snapdata->snap_to == SCE_SNAP_MODE_VERTEX) ?
+ cb_walk_leaf_snap_vert : cb_walk_leaf_snap_edge;
- if (r_index) {
- *r_index = hit.index;
- }
- }
- }
- }
- }
- else {
- float ray_org_local[3];
- copy_v3_v3(ray_org_local, snapdata->ray_origin);
- mul_m4_v3(imat, ray_org_local);
-
- Nearest2dUserData neasrest2d = {
- .dist_px_sq = SQUARE(*dist_px),
- .r_axis_closest = {1.0f, 1.0f, 1.0f},
- .depth_range = {snapdata->depth_range[0], *ray_depth + snapdata->depth_range[0]},
- .userdata = treedata,
- .get_edge_verts = (Nearest2DGetEdgeVertsCallback)get_bedge_verts,
- .copy_vert_no = (Nearest2DCopyVertNoCallback)copy_bvert_no,
- .index = -1};
-
- float lpmat[4][4];
- mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
- dist_squared_to_projected_aabb_precalc(
- &neasrest2d.data_precalc, lpmat,
- snapdata->view_proj == VIEW_PROJ_PERSP, snapdata->win_half,
- (snapdata->depth_range[0] * local_scale), snapdata->mval,
- ray_org_local, ray_normal_local);
-
- BVHTree_WalkLeafCallback cb_walk_leaf =
- (snapdata->snap_to == SCE_SNAP_MODE_VERTEX) ?
- cb_walk_leaf_snap_vert : cb_walk_leaf_snap_edge;
-
- BLI_bvhtree_walk_dfs(
- treedata->tree,
- cb_walk_parent_snap_project, cb_walk_leaf, cb_nearest_walk_order, &neasrest2d);
-
- if (neasrest2d.index != -1) {
- copy_v3_v3(r_loc, neasrest2d.co);
- mul_m4_v3(obmat, r_loc);
- if (r_no) {
- copy_v3_v3(r_no, neasrest2d.no);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
- }
- *dist_px = sqrtf(neasrest2d.dist_px_sq);
- *ray_depth = depth_get(r_loc, snapdata->ray_start, snapdata->ray_dir);
+ BLI_bvhtree_walk_dfs(
+ treedata->tree,
+ cb_walk_parent_snap_project, cb_walk_leaf, cb_nearest_walk_order, &neasrest2d);
- retval = true;
+ if (neasrest2d.index != -1) {
+ copy_v3_v3(r_loc, neasrest2d.co);
+ mul_m4_v3(obmat, r_loc);
+ if (r_no) {
+ copy_v3_v3(r_no, neasrest2d.no);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
}
+ *dist_px = sqrtf(neasrest2d.dist_px_sq);
+ *ray_depth = depth_get(r_loc, snapdata->ray_start, snapdata->ray_dir);
+
+ retval = true;
}
return retval;
@@ -1638,14 +1937,13 @@ static bool snapEditMesh(
*/
static bool snapObject(
SnapObjectContext *sctx, SnapData *snapdata,
- Object *ob, float obmat[4][4], const unsigned int ob_index,
+ Object *ob, float obmat[4][4],
bool use_obedit,
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
- float r_loc[3], float r_no[3], int *r_index,
- Object **r_ob, float r_obmat[4][4],
- ListBase *r_hit_list)
+ float r_loc[3], float r_no[3],
+ Object **r_ob, float r_obmat[4][4])
{
bool retval = false;
@@ -1655,10 +1953,9 @@ static bool snapObject(
if (use_obedit) {
em = BKE_editmesh_from_object(ob);
retval = snapEditMesh(
- sctx, snapdata, ob, em, obmat, ob_index,
+ sctx, snapdata, ob, em, obmat,
ray_depth, dist_px,
- r_loc, r_no, r_index,
- r_hit_list);
+ r_loc, r_no);
}
else {
/* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
@@ -1672,10 +1969,9 @@ static bool snapObject(
dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(
- sctx, snapdata, ob, dm, obmat, ob_index,
+ sctx, snapdata, ob, dm, obmat,
ray_depth, dist_px,
- r_loc, r_no,
- r_index, r_hit_list);
+ r_loc, r_no);
dm->release(dm);
}
@@ -1720,6 +2016,34 @@ static bool snapObject(
return retval;
}
+
+struct SnapObjUserData {
+ SnapData *snapdata;
+ /* read/write args */
+ float *ray_depth;
+ float *dist_px;
+ /* return args */
+ float *r_loc;
+ float *r_no;
+ Object **r_ob;
+ float (*r_obmat)[4];
+ bool ret;
+};
+
+static void sanp_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
+{
+ struct SnapObjUserData *dt = data;
+ dt->ret |= snapObject(
+ sctx, dt->snapdata,
+ ob, obmat, is_obedit,
+ /* read/write args */
+ dt->ray_depth, dt->dist_px,
+ /* return args */
+ dt->r_loc, dt->r_no,
+ dt->r_ob, dt->r_obmat);
+}
+
+
/**
* Main Snapping Function
* ======================
@@ -1728,8 +2052,8 @@ static bool snapObject(
*
* \param sctx: Snap context to store data.
* \param snapdata: struct generated in `get_snapdata`.
- * \param snap_select: from enum SnapSelect.
- * \param use_object_edit_cage: Uses the coordinates of BMesh (if any) to do the snapping.
+ * \param snap_select : from enum SnapSelect.
+ * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping.
*
* Read/Write Args
* ---------------
@@ -1746,89 +2070,33 @@ static bool snapObject(
* (currently only set to the polygon index when when using ``snap_to == SCE_SNAP_MODE_FACE``).
* \param r_ob: Hit object.
* \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
- * \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*
*/
static bool snapObjectsRay(
SnapObjectContext *sctx, SnapData *snapdata,
- const SnapSelect snap_select,
- const bool use_object_edit_cage,
+ const SnapSelect snap_select, const bool use_object_edit_cage,
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
- float r_loc[3], float r_no[3], int *r_index,
- Object **r_ob, float r_obmat[4][4],
- ListBase *r_hit_list)
+ float r_loc[3], float r_no[3],
+ Object **r_ob, float r_obmat[4][4])
{
- bool retval = false;
-
- unsigned int ob_index = 0;
Object *obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
- /* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
- * which makes the loop skip it, even the derived mesh will never change
- *
- * To solve that problem, we do it first as an exception.
- * */
- Base *base_act = sctx->scene->basact;
- if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
- Object *ob = base_act->object;
-
- retval |= snapObject(
- sctx, snapdata, ob, ob->obmat, ob_index++, false,
- ray_depth, dist_px,
- r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
- }
-
- bool ignore_object_selected = false, ignore_object_active = false;
- switch (snap_select) {
- case SNAP_ALL:
- break;
- case SNAP_NOT_SELECTED:
- ignore_object_selected = true;
- break;
- case SNAP_NOT_ACTIVE:
- ignore_object_active = true;
- break;
- }
- for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) {
- if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) &&
- (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
-
- !((ignore_object_selected && (base->flag & (SELECT | BA_WAS_SEL))) ||
- (ignore_object_active && base == base_act)))
- {
- Object *ob = base->object;
-
- if (ob->transflag & OB_DUPLI) {
- DupliObject *dupli_ob;
- ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, ob);
-
- for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
- bool use_obedit_dupli = (obedit && dupli_ob->ob->data == obedit->data);
- Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob;
-
- retval |= snapObject(
- sctx, snapdata, dupli_snap, dupli_ob->mat,
- ob_index++, use_obedit_dupli,
- ray_depth, dist_px,
- r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
- }
-
- free_object_duplilist(lb);
- }
+ struct SnapObjUserData data = {
+ .snapdata = snapdata,
+ .ray_depth = ray_depth,
+ .dist_px = dist_px,
+ .r_loc = r_loc,
+ .r_no = r_no,
+ .r_ob = r_ob,
+ .r_obmat = r_obmat,
+ .ret = false,
+ };
- bool use_obedit = (obedit != NULL) && (ob->data == obedit->data);
- Object *ob_snap = use_obedit ? obedit : ob;
+ iter_snap_objects(sctx, snap_select, obedit, sanp_obj_cb, &data);
- retval |= snapObject(
- sctx, snapdata, ob_snap, ob->obmat, ob_index++, use_obedit,
- ray_depth, dist_px,
- r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
- }
- }
-
- return retval;
+ return data.ret;
}
/** \} */
@@ -1922,25 +2190,17 @@ void ED_transform_snap_object_context_set_editmesh_callbacks(
bool ED_transform_snap_object_project_ray_ex(
SnapObjectContext *sctx,
- const unsigned short snap_to,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float *ray_depth,
float r_loc[3], float r_no[3], int *r_index,
Object **r_ob, float r_obmat[4][4])
{
- const float depth_range[2] = {0.0f, FLT_MAX};
-
- SnapData snapdata;
- snap_data_set(
- &snapdata, sctx->v3d_data.ar, snap_to, VIEW_PROJ_NONE,
- NULL, ray_start, ray_start, ray_normal, depth_range);
-
- return snapObjectsRay(
- sctx, &snapdata,
+ return raycastObjects(
+ sctx,
+ ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
- ray_depth, NULL,
- r_loc, r_no, r_index, r_ob, r_obmat, NULL);
+ ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, NULL);
}
/**
@@ -1952,13 +2212,11 @@ bool ED_transform_snap_object_project_ray_ex(
*/
bool ED_transform_snap_object_project_ray_all(
SnapObjectContext *sctx,
- const unsigned short snap_to,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float ray_depth, bool sort,
ListBase *r_hit_list)
{
- const float depth_range[2] = {0.0f, FLT_MAX};
if (ray_depth == -1.0f) {
ray_depth = BVH_RAYCAST_DIST_MAX;
}
@@ -1967,15 +2225,11 @@ bool ED_transform_snap_object_project_ray_all(
float ray_depth_prev = ray_depth;
#endif
- SnapData snapdata;
- snap_data_set(&snapdata, sctx->v3d_data.ar, snap_to, VIEW_PROJ_NONE, NULL,
- ray_start, ray_start, ray_normal, depth_range);
-
- bool retval = snapObjectsRay(
- sctx, &snapdata,
+ bool retval = raycastObjects(
+ sctx,
+ ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
- &ray_depth, NULL,
- NULL, NULL, NULL, NULL, NULL,
+ &ray_depth, NULL, NULL, NULL, NULL, NULL,
r_hit_list);
/* meant to be readonly for 'all' hits, ensure it is */
@@ -2008,7 +2262,6 @@ static bool transform_snap_context_project_ray_impl(
/* try snap edge, then face if it fails */
ret = ED_transform_snap_object_project_ray_ex(
sctx,
- SCE_SNAP_MODE_FACE,
params,
ray_start, ray_normal, ray_depth,
r_co, r_no, NULL,
@@ -2154,16 +2407,24 @@ bool ED_transform_snap_object_project_view3d_ex(
ray_depth = &ray_depth_fallback;
}
- SnapData snapdata;
- const enum eViewProj view_proj = ((RegionView3D *)ar->regiondata)->is_persp ? VIEW_PROJ_PERSP : VIEW_PROJ_ORTHO;
- snap_data_set(&snapdata, ar, snap_to, view_proj, mval,
- ray_origin, ray_start, ray_normal, depth_range);
+ if (snap_to == SCE_SNAP_MODE_FACE) {
+ return raycastObjects(
+ sctx,
+ ray_start, ray_normal,
+ params->snap_select, params->use_object_edit_cage,
+ ray_depth, r_loc, r_no, r_index, NULL, NULL, NULL);
+ }
+ else {
+ SnapData snapdata;
+ const enum eViewProj view_proj = ((RegionView3D *)ar->regiondata)->is_persp ? VIEW_PROJ_PERSP : VIEW_PROJ_ORTHO;
+ snap_data_set(&snapdata, ar, snap_to, view_proj, mval,
+ ray_origin, ray_start, ray_normal, depth_range);
- return snapObjectsRay(
- sctx, &snapdata,
- params->snap_select, params->use_object_edit_cage,
- ray_depth, dist_px,
- r_loc, r_no, r_index, NULL, NULL, NULL);
+ return snapObjectsRay(
+ sctx, &snapdata,
+ params->snap_select, params->use_object_edit_cage,
+ ray_depth, dist_px, r_loc, r_no, NULL, NULL);
+ }
}
bool ED_transform_snap_object_project_view3d(
@@ -2204,7 +2465,6 @@ bool ED_transform_snap_object_project_all_view3d_ex(
return ED_transform_snap_object_project_ray_all(
sctx,
- SCE_SNAP_MODE_FACE,
params,
ray_start, ray_normal, ray_depth, sort,
r_hit_list);