diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 18:24:44 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 20:20:08 +0300 |
commit | 3009429c9045f70a199d6568a79b2dcbad78d095 (patch) | |
tree | 54adf1982b36ee7d7fdb4c6b3f786d76972c5bbc /source/blender/editors/util | |
parent | 884a3852873f392c1678a1142005da69d0e4cb32 (diff) |
Fix T69809, T69810: sculpt gone or crashing after render
Make a distinction between flush sculpt changes for rendering, and forcing
sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH
for renders.
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r-- | source/blender/editors/util/ed_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index c2566d111cf..f5548119e0a 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -245,7 +245,7 @@ bool ED_editors_flush_edits(Main *bmain, bool for_render) * may cause a flush on saving: T53986. */ if ((ob->sculpt && ob->sculpt->cache) == 0) { /* flush multires changes (for sculpt) */ - multires_force_update(ob); + multires_flush_sculpt_updates(ob); has_edited = true; if (for_render) { |