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authorCampbell Barton <ideasman42@gmail.com>2020-07-06 10:41:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-06 11:27:51 +0300
commit80393a0ebadc7b8e825a6ce64204bf4424650fe5 (patch)
treeba169e592c8704d77faede40a5a62e37598fbf8e /source/blender/editors/uvedit/uvedit_intern.h
parent9353477383238d3592cdcec53bdcf2bba1ac5dad (diff)
UV: add rip tool
New rip tool matching edit-mesh rip functionality. Useful as disconnecting UV's, especially for loops is inconvenient without this. This uses 'V' to rip, changing stitch to 'Alt-V'.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 31384d6df17..1d90cc5ae91 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -106,6 +106,7 @@ void UV_OT_pack_islands(struct wmOperatorType *ot);
void UV_OT_reset(struct wmOperatorType *ot);
void UV_OT_sphere_project(struct wmOperatorType *ot);
void UV_OT_unwrap(struct wmOperatorType *ot);
+void UV_OT_rip(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
/* uvedit_select.c */