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authorCampbell Barton <ideasman42@gmail.com>2020-07-07 10:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-09 11:43:23 +0300
commitea5fe7abc183c1e53d327f97280f589499fe60bb (patch)
treef6c53f4e97481d7470918708ffc740e1570bcdf6 /source/blender/editors/uvedit/uvedit_intern.h
parent0b8221683fa9b4d228728dcf3c2e95389315a4a6 (diff)
UV: path selection support
This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 1d90cc5ae91..8b99292029e 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -109,6 +109,9 @@ void UV_OT_unwrap(struct wmOperatorType *ot);
void UV_OT_rip(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
+/* uvedit_path.c */
+void UV_OT_shortest_path_pick(struct wmOperatorType *ot);
+
/* uvedit_select.c */
bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit);