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authorCampbell Barton <ideasman42@gmail.com>2013-05-19 22:05:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-19 22:05:34 +0400
commit51f04bf7b8ee03a7973c50e525ffa5c67dde5fb7 (patch)
treed64e040d5bacfcd7ae8b8ef8295e7744d16abc13 /source/blender/editors/uvedit/uvedit_intern.h
parent7e3b06da6df57b7743852d5738a42d3d46d86eb5 (diff)
code cleanup: remove unneeded elements in uv NearestHit.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 864789124a5..52365ff3478 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -58,10 +58,9 @@ void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_off
typedef struct NearestHit {
struct BMFace *efa;
struct MTexPoly *tf;
- struct BMLoop *l, *nextl;
+ struct BMLoop *l;
struct MLoopUV *luv, *luv_next;
- int lindex; //index of loop within face
- int vert1, vert2; //index in mesh of edge vertices
+ int lindex; /* index of loop within face */
} NearestHit;
void uv_find_nearest_vert(struct Scene *scene, struct Image *ima, struct BMEditMesh *em,