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author | Campbell Barton <ideasman42@gmail.com> | 2020-05-05 09:12:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-05 09:26:14 +0300 |
commit | db09b57d4eedd372a5a995c7393ad6356fa734af (patch) | |
tree | d2c49b75c197d5b92b31d3000439095ec9eb4e8e /source/blender/editors/uvedit | |
parent | 65194dc71a39d76d611a66400fb202a2dbd1c249 (diff) |
Cleanup: use int instead of short for lasso array length
There was no reason to use a short here,
this was just a convention from existing code.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 06866195c1c..6e931b56a85 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -2915,7 +2915,7 @@ static bool do_lasso_select_mesh_uv_is_point_inside(const ARegion *region, static bool do_lasso_select_mesh_uv(bContext *C, const int mcoords[][2], - short mcoords_len, + const int mcoords_len, const eSelectOp sel_op) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); |