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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-03 15:26:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-03 15:26:04 +0400
commitacebddeb235b13915e3034bce1fa9bab1d51e94b (patch)
tree855c0438681606025a330c1ccb8e50665e039270 /source/blender/editors/uvedit
parent737f2e8be8546ecaaa27e6e6bf342644d011ffdd (diff)
Fix #32468: 3d view texture paint mode did not show uv layout in image editor.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index e5888a1b508..d6794912043 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -415,7 +415,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
glColor3ub(112, 112, 112);
- if (me->mtface) {
+ if (me->mtpoly) {
MPoly *mpoly = me->mpoly;
MTexPoly *tface = me->mtpoly;
MLoopUV *mloopuv;