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authorCampbell Barton <ideasman42@gmail.com>2020-04-16 11:43:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-16 11:46:32 +0300
commit3468434b6bafd47abfbf80159c51d1fce453b95b (patch)
treedb6903816575da9daaea797818078390a613a22e /source/blender/editors/uvedit
parent90d3fe1e4dd5a4be86ef738dfaca08ae8c9ca3f7 (diff)
Theme: adjust active UV face color in the theme
This color had it's alpha reduced in the drawing code, as the active face is no longer stippled. Now the color is used from the theme without adjusting the alpha.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 0fd3005ac41..959ca1eeef1 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -347,7 +347,6 @@ static void draw_uvs(SpaceImage *sima,
UI_GetThemeColor4fv(TH_FACE, col1);
UI_GetThemeColor4fv(TH_FACE_SELECT, col2);
UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, col3);
- col3[3] *= 0.2; /* Simulate dithering */
col1[3] *= overlay_alpha;
col2[3] *= overlay_alpha;