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authorMike Erwin <significant.bit@gmail.com>2016-01-28 08:30:50 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-28 08:30:50 +0300
commita1d7f67d81bdc7ece8a757ab79d0b64f4e612bfd (patch)
tree2b75c319b1db74507714bd8b778a29929ce76ac8 /source/blender/editors/uvedit
parentba9468768ddcfd1e028893a1bc4f255bae7eac5a (diff)
cleanup: spelling / typos
no functional changes
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 65cb8a93095..f9d046be86e 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -87,7 +87,7 @@ typedef struct StitchPreviewer {
unsigned int num_stitchable;
unsigned int num_unstitchable;
unsigned int preview_uvs;
- /* ...and here we'll store the static island triangles*/
+ /* ...and here we'll store the static island triangles */
float *static_tris;
unsigned int num_static_tris;
} StitchPreviewer;
@@ -95,7 +95,7 @@ typedef struct StitchPreviewer {
struct IslandStitchData;
-/* This is a straightforward implementation, count the uv's in the island that will move and take the mean displacement/rotation and apply it to all
+/* This is a straightforward implementation, count the UVs in the island that will move and take the mean displacement/rotation and apply it to all
* elements of the island except from the stitchable */
typedef struct IslandStitchData {
/* rotation can be used only for edges, for vertices there is no such notion */
@@ -145,7 +145,7 @@ typedef struct StitchState {
float limit_dist;
/* snap uv islands together during stitching */
bool snap_islands;
- /* stich at midpoints or at islands */
+ /* stitch at midpoints or at islands */
bool midpoints;
/* editmesh, cached for use in modal handler */
BMEditMesh *em;
@@ -781,8 +781,8 @@ static void stitch_setup_face_preview_for_uv_group(UvElement *element, StitchSta
/* checks if uvs are indeed stitchable and registers so that they can be shown in preview */
-static void stitch_validate_uv_stichability(UvElement *element, StitchState *state, IslandStitchData *island_stitch_data,
- PreviewPosition *preview_position)
+static void stitch_validate_uv_stitchability(UvElement *element, StitchState *state, IslandStitchData *island_stitch_data,
+ PreviewPosition *preview_position)
{
UvElement *element_iter;
StitchPreviewer *preview = state->stitch_preview;
@@ -817,8 +817,8 @@ static void stitch_validate_uv_stichability(UvElement *element, StitchState *sta
}
-static void stitch_validate_edge_stichability(UvEdge *edge, StitchState *state, IslandStitchData *island_stitch_data,
- PreviewPosition *preview_position)
+static void stitch_validate_edge_stitchability(UvEdge *edge, StitchState *state, IslandStitchData *island_stitch_data,
+ PreviewPosition *preview_position)
{
UvEdge *edge_iter = edge->first;
StitchPreviewer *preview = state->stitch_preview;
@@ -957,7 +957,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
UvElement *element = (UvElement *)state->selection_stack[i];
if (element->flag & STITCH_STITCHABLE_CANDIDATE) {
element->flag &= ~STITCH_STITCHABLE_CANDIDATE;
- stitch_validate_uv_stichability(element, state, island_stitch_data, preview_position);
+ stitch_validate_uv_stitchability(element, state, island_stitch_data, preview_position);
}
else {
/* add to preview for unstitchable */
@@ -968,7 +968,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
UvEdge *edge = (UvEdge *)state->selection_stack[i];
if (edge->flag & STITCH_STITCHABLE_CANDIDATE) {
edge->flag &= ~STITCH_STITCHABLE_CANDIDATE;
- stitch_validate_edge_stichability(edge, state, island_stitch_data, preview_position);
+ stitch_validate_edge_stitchability(edge, state, island_stitch_data, preview_position);
}
else {
preview->num_unstitchable++;
@@ -1006,8 +1006,8 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
/* initialize the preview buffers */
preview->preview_polys = (float *)MEM_mallocN(preview->preview_uvs * sizeof(float) * 2, "tri_uv_stitch_prev");
preview->uvs_per_polygon = MEM_mallocN(preview->num_polys * sizeof(*preview->uvs_per_polygon), "tri_uv_stitch_prev");
- preview->preview_stitchable = (float *)MEM_mallocN(preview->num_stitchable * sizeof(float) * preview_size, "stitch_preview_stichable_data");
- preview->preview_unstitchable = (float *)MEM_mallocN(preview->num_unstitchable * sizeof(float) * preview_size, "stitch_preview_unstichable_data");
+ preview->preview_stitchable = (float *)MEM_mallocN(preview->num_stitchable * sizeof(float) * preview_size, "stitch_preview_stitchable_data");
+ preview->preview_unstitchable = (float *)MEM_mallocN(preview->num_unstitchable * sizeof(float) * preview_size, "stitch_preview_unstitchable_data");
preview->static_tris = (float *)MEM_mallocN(state->tris_per_island[state->static_island] * sizeof(float) * 6, "static_island_preview_tris");
@@ -1019,7 +1019,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
/* copy data from MLoopUVs to the preview display buffers */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- /* just to test if face was added for processing. uvs of inselected vertices will return NULL */
+ /* just to test if face was added for processing. uvs of unselected vertices will return NULL */
UvElement *element = BM_uv_element_get(state->element_map, efa, BM_FACE_FIRST_LOOP(efa));
if (element) {
@@ -2120,7 +2120,7 @@ static int stitch_modal(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_PASS_THROUGH;
}
- /* Use Limit (Default off)*/
+ /* Use Limit (Default off) */
case LKEY:
if (event->val == KM_PRESS) {
state->use_limit = !state->use_limit;
@@ -2155,7 +2155,7 @@ static int stitch_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
break;
- /* Select geometry*/
+ /* Select geometry */
case RIGHTMOUSE:
if (!event->shift) {
stitch_cancel(C, op);