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authorHans Goudey <h.goudey@me.com>2020-09-18 22:37:33 +0300
committerHans Goudey <h.goudey@me.com>2020-09-18 22:37:33 +0300
commit05c57dc563b81d7ec22ceb46cda1422f55c69c95 (patch)
tree8779b3dde09763ebf9daef159c7870fac190a758 /source/blender/editors
parenta13b14b67d6f3931792da7eb8a0e04aed1196616 (diff)
UI: Use property split in UV editor panels
This is not an exhaustive change, just for the 2D cursor and UDIM grid properties. Also vertically align the "UV Vertex" buttons like in the 3D view panels.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/uvedit/uvedit_buttons.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c
index f9949f6b671..5ed75a1004c 100644
--- a/source/blender/editors/uvedit/uvedit_buttons.c
+++ b/source/blender/editors/uvedit/uvedit_buttons.c
@@ -137,7 +137,6 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block)
Scene *scene = CTX_data_scene(C);
float center[2];
int imx, imy, step, digits;
- float width = 8 * UI_UNIT_X;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
CTX_data_view_layer(C), CTX_wm_view3d(C), &objects_len);
@@ -177,14 +176,15 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block)
uiBut *but;
+ int y = 0;
UI_block_align_begin(block);
but = uiDefButF(block,
UI_BTYPE_NUM,
B_UVEDIT_VERTEX,
IFACE_("X:"),
0,
- 0,
- width,
+ y -= UI_UNIT_Y,
+ 200,
UI_UNIT_Y,
&uvedit_old_center[0],
UNPACK2(range_xy[0]),
@@ -197,9 +197,9 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block)
UI_BTYPE_NUM,
B_UVEDIT_VERTEX,
IFACE_("Y:"),
- width,
0,
- width,
+ y -= UI_UNIT_Y,
+ 200,
UI_UNIT_Y,
&uvedit_old_center[1],
UNPACK2(range_xy[1]),