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authorRay Molenkamp <github@lazydodo.com>2020-03-01 23:59:51 +0300
committerRay Molenkamp <github@lazydodo.com>2020-03-01 23:59:51 +0300
commit3db948cffe48184b8f828ef9fce13ff666c248f0 (patch)
tree85053f658892ebb70933fe76c2fdd41c9f7ecbdd /source/blender/editors
parentff0124418f42dc12f31b00faf23276db961e2e51 (diff)
Fix: Build error on windows.
Use of undefined GSQueue type was causing build errors.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 4b12947a37d..91656cb2ad5 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -30,6 +30,7 @@
#include "BLI_bitmap.h"
#include "BLI_threads.h"
+#include "BLI_gsqueue.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
@@ -173,7 +174,7 @@ void SCULPT_flip_quat_by_symm_area(float quat[3],
/* Flood Fill. */
typedef struct {
- struct GSQueue *queue;
+ GSQueue *queue;
char *visited_vertices;
} SculptFloodFill;