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authorThomas Dinges <blender@dingto.org>2013-11-20 22:09:24 +0400
committerThomas Dinges <blender@dingto.org>2013-11-20 22:13:41 +0400
commit30512d7c5586189d02e2b2e71d0d5257b0713a16 (patch)
tree02334b133a038c3127abcec82d5738e54ce59347 /source/blender/editors
parentd232486b4093fbc306dadbc21bd3fde81284364d (diff)
Blender Internal:
* Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1bf137e5787..abdf017c6ee 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -64,7 +64,6 @@
#include "BKE_movieclip.h"
#include "RE_engine.h"
-#include "RE_pipeline.h" /* make_stars */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -3279,14 +3278,6 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
drawfloor(scene, v3d, grid_unit);
}
- if (rv3d->persp == RV3D_CAMOB) {
- if (scene->world) {
- if (scene->world->mode & WO_STARS) {
- RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func,
- star_stuff_term_func);
- }
- }
- }
}
else {
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {