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authorCampbell Barton <ideasman42@gmail.com>2010-10-22 07:56:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-22 07:56:50 +0400
commit2fe940f8df9c4513ad1ad0674f49818417450984 (patch)
tree973e55b1f0ea46b3018c0993efeaa3b22f1173dc /source/blender/editors
parentbcac1def4c1b459e116ae1957e8ac4e20a7d9192 (diff)
Fix for snapping pose bones with axis-angle rotation.
- armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index d6778070931..9f6054a5d4f 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -921,7 +921,7 @@ void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
/* api callbacks */
ot->exec= snap_curs_to_center;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;