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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-03-03 05:03:20 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-03-03 05:03:20 +0400
commit00782aae1f5f3159c7afb1cb227bd8de1bc4b9c4 (patch)
tree09a858d823eed735bdde4b137844183d2ffcaa9c /source/blender/freestyle/intern/blender_interface
parent35708fe15044445fead8bc7c3709edea6921cff5 (diff)
Made another attempt to fix degenerate triangles in imported mesh data.
This commit replaces the solution in revision 44539. It is recalled that a degenerate triangle is a triangle such that 1) A and B are in the same position in the 3D space; or 2) the distance between point P and line segment AB is zero. Degenerate triangles in the second form are now resolved by adding a small offset to P (i.e., the resulting triangles have a non-zero area).
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp121
1 files changed, 68 insertions, 53 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index f8a558f1367..82a50d96e90 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -486,23 +486,26 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
delete [] VIndices;
delete [] NIndices;
- // Removal of degenerate triangles
+ // Fix for degenerated triangles
// A degenerate triangle is a triangle such that
// 1) A and B are in the same position in the 3D space; or
// 2) the distance between point P and line segment AB is zero.
- // Only those degenerate triangles in the second form are addressed here
- // (by transforming them into the first form). Those in the first form
- // are addressed later in WShape::MakeFace().
- unsigned vi0, vi1, vi2, vi;
- unsigned ni0, ni1, ni2, ni;
- unsigned numDetris = 0;
+ // Only those degenerate triangles in the second form are resolved here
+ // by adding a small offset to P, whereas those in the first form are
+ // addressed later in WShape::MakeFace().
+ typedef struct {
+ unsigned viA, viB, viP; // 0 <= viA, viB, viP < viSize
+ Vec3r v;
+ unsigned n;
+ } detri_t;
+ vector<detri_t> detriList;
+ Vec3r zero(0.0, 0.0, 0.0);
+ unsigned vi0, vi1, vi2;
for (i = 0; i < viSize; i += 3) {
+ detri_t detri;
vi0 = cleanVIndices[i];
vi1 = cleanVIndices[i+1];
vi2 = cleanVIndices[i+2];
- ni0 = cleanNIndices[i];
- ni1 = cleanNIndices[i+1];
- ni2 = cleanNIndices[i+2];
Vec3r v0(cleanVertices[vi0], cleanVertices[vi0+1], cleanVertices[vi0+2]);
Vec3r v1(cleanVertices[vi1], cleanVertices[vi1+1], cleanVertices[vi1+2]);
Vec3r v2(cleanVertices[vi2], cleanVertices[vi2+1], cleanVertices[vi2+2]);
@@ -510,57 +513,69 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
// do nothing for now
}
else if (GeomUtils::distPointSegment<Vec3r>(v0, v1, v2) < 1e-6) {
- if ((v1-v0).squareNorm() < (v2-v0).squareNorm()) {
- vi = vi1;
- ni = ni1;
- } else {
- vi = vi2;
- ni = ni2;
- }
- cleanVertices[vi0] = cleanVertices[vi];
- cleanVertices[vi0+1] = cleanVertices[vi+1];
- cleanVertices[vi0+2] = cleanVertices[vi+2];
- cleanNormals[ni0] = cleanNormals[ni];
- cleanNormals[ni0+1] = cleanNormals[ni+1];
- cleanNormals[ni0+2] = cleanNormals[ni+2];
- ++numDetris;
+ detri.viP = vi0; detri.viA = vi1; detri.viB = vi2;
}
else if (GeomUtils::distPointSegment<Vec3r>(v1, v0, v2) < 1e-6) {
- if ((v0-v1).squareNorm() < (v2-v1).squareNorm()) {
- vi = vi0;
- ni = ni0;
- } else {
- vi = vi2;
- ni = ni2;
- }
- cleanVertices[vi1] = cleanVertices[vi];
- cleanVertices[vi1+1] = cleanVertices[vi+1];
- cleanVertices[vi1+2] = cleanVertices[vi+2];
- cleanNormals[ni1] = cleanNormals[ni];
- cleanNormals[ni1+1] = cleanNormals[ni+1];
- cleanNormals[ni1+2] = cleanNormals[ni+2];
- ++numDetris;
+ detri.viP = vi1; detri.viA = vi0; detri.viB = vi2;
}
else if (GeomUtils::distPointSegment<Vec3r>(v2, v0, v1) < 1e-6) {
- if ((v0-v2).squareNorm() < (v1-v2).squareNorm()) {
- vi = vi0;
- ni = ni0;
- } else {
- vi = vi1;
- ni = ni1;
+ detri.viP = vi2; detri.viA = vi0; detri.viB = vi1;
+ }
+ else {
+ continue;
+ }
+ detri.v = zero;
+ detri.n = 0;
+ for (unsigned j = 0; j < viSize; j += 3) {
+ if (i == j)
+ continue;
+ vi0 = cleanVIndices[j];
+ vi1 = cleanVIndices[j+1];
+ vi2 = cleanVIndices[j+2];
+ Vec3r v0(cleanVertices[vi0], cleanVertices[vi0+1], cleanVertices[vi0+2]);
+ Vec3r v1(cleanVertices[vi1], cleanVertices[vi1+1], cleanVertices[vi1+2]);
+ Vec3r v2(cleanVertices[vi2], cleanVertices[vi2+1], cleanVertices[vi2+2]);
+ if (detri.viP == vi0 && (detri.viA == vi1 || detri.viB == vi1)) {
+ detri.v += (v2 - v0);
+ detri.n++;
+ } else if (detri.viP == vi0 && (detri.viA == vi2 || detri.viB == vi2)) {
+ detri.v += (v1 - v0);
+ detri.n++;
+ } else if (detri.viP == vi1 && (detri.viA == vi0 || detri.viB == vi0)) {
+ detri.v += (v2 - v1);
+ detri.n++;
+ } else if (detri.viP == vi1 && (detri.viA == vi2 || detri.viB == vi2)) {
+ detri.v += (v0 - v1);
+ detri.n++;
+ } else if (detri.viP == vi2 && (detri.viA == vi0 || detri.viB == vi0)) {
+ detri.v += (v1 - v2);
+ detri.n++;
+ } else if (detri.viP == vi2 && (detri.viA == vi1 || detri.viB == vi1)) {
+ detri.v += (v0 - v2);
+ detri.n++;
}
- cleanVertices[vi2] = cleanVertices[vi];
- cleanVertices[vi2+1] = cleanVertices[vi+1];
- cleanVertices[vi2+2] = cleanVertices[vi+2];
- cleanNormals[ni2] = cleanNormals[ni];
- cleanNormals[ni2+1] = cleanNormals[ni+1];
- cleanNormals[ni2+2] = cleanNormals[ni+2];
- ++numDetris;
}
+ if (detri.n > 0) {
+ detri.v.normalizeSafe();
+ }
+ detriList.push_back(detri);
}
- if (numDetris > 0) {
+ if (detriList.size() > 0) {
+ vector<detri_t>::iterator v;
+ for (v = detriList.begin(); v != detriList.end(); v++) {
+ detri_t detri = (*v);
+ if (detri.n == 0) {
+ cleanVertices[detri.viP] = cleanVertices[detri.viA];
+ cleanVertices[detri.viP+1] = cleanVertices[detri.viA+1];
+ cleanVertices[detri.viP+2] = cleanVertices[detri.viA+2];
+ } else if (detri.v.norm() > 0.0) {
+ cleanVertices[detri.viP] += 1e-5 * detri.v.x();
+ cleanVertices[detri.viP+1] += 1e-5 * detri.v.y();
+ cleanVertices[detri.viP+2] += 1e-5 * detri.v.z();
+ }
+ }
printf("Warning: Object %s contains %d degenerate triangle%s (strokes may be incorrect)\n",
- name, numDetris, (numDetris > 1) ? "s" : "");
+ name, detriList.size(), (detriList.size() > 1) ? "s" : "");
}
// Create the IndexedFaceSet with the retrieved attributes