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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/python/BPy_Convert.cpp
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_Convert.cpp')
-rw-r--r--source/blender/freestyle/intern/python/BPy_Convert.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_Convert.cpp b/source/blender/freestyle/intern/python/BPy_Convert.cpp
index 5f4b7098f29..38eeced6958 100644
--- a/source/blender/freestyle/intern/python/BPy_Convert.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Convert.cpp
@@ -190,9 +190,9 @@ PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ) {
return py_vs;
}
-PyObject * BPy_FrsMaterial_from_Material( Material& m ){
+PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ){
PyObject *py_m = FrsMaterial_Type.tp_new( &FrsMaterial_Type, 0, 0 );
- ((BPy_FrsMaterial*) py_m)->m = new Material( m );
+ ((BPy_FrsMaterial*) py_m)->m = new FrsMaterial( m );
return py_m;
}