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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-24 12:29:48 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-24 12:29:48 +0400
commita0359c37506d05589bae86e4818fa653c8f281ab (patch)
tree35927f22801fa65585ac6f076abb29406189dd2a /source/blender/freestyle/intern/python/BPy_Convert.h
parentdd899939dabae68564f7a1d1994b50ee2f2cf8be (diff)
soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#).
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_Convert.h')
-rw-r--r--source/blender/freestyle/intern/python/BPy_Convert.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_Convert.h b/source/blender/freestyle/intern/python/BPy_Convert.h
index 16f991e0e51..6bf05dc8047 100644
--- a/source/blender/freestyle/intern/python/BPy_Convert.h
+++ b/source/blender/freestyle/intern/python/BPy_Convert.h
@@ -4,12 +4,17 @@
#include "../geometry/Geom.h"
using namespace Geometry;
+
+#include "BPy_BBox.h"
#include "BPy_Id.h"
#include "BPy_IntegrationType.h"
#include "BPy_Interface0D.h"
#include "Interface0D/CurvePoint/BPy_StrokeVertex.h"
#include "Interface0D/BPy_SVertex.h"
+#include "Interface0D/BPy_ViewVertex.h"
#include "Interface1D/BPy_FEdge.h"
+#include "Interface1D/BPy_ViewEdge.h"
+#include "BPy_SShape.h"
#include "BPy_Nature.h"
#include "BPy_MediumType.h"
#include "BPy_StrokeAttribute.h"
@@ -31,14 +36,18 @@ PyObject * Vector_from_Vec2f( Vec2f& v );
PyObject * Vector_from_Vec3f( Vec3f& v );
PyObject * Vector_from_Vec3r( Vec3r& v );
+PyObject * BPy_BBox_from_BBox( BBox< Vec3r > &bb );
PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * BPy_Id_from_Id( Id& id );
PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
PyObject * BPy_Nature_from_Nature( unsigned short n );
PyObject * BPy_MediumType_from_MediumType( int n );
+PyObject * BPy_SShape_from_SShape( SShape& ss );
PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );
PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
+PyObject * BPy_ViewVertex_from_ViewVertex_ptr( ViewVertex *vv );
+PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
///////////////////////////////////////////////////////////////////////////////////////////