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author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-08-02 11:39:49 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-08-02 11:39:49 +0400 |
commit | e385d69580de32df6dcfd009853ddd4eb8a3191e (patch) | |
tree | ef141019b1e00f03da689be0cea0b1a1bf6eb457 /source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | |
parent | 7565990db264dbb7771744cea0a1c87b3e11fc3f (diff) |
soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp index 3b756b40d9b..6560bda3167 100644 --- a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp +++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp @@ -17,6 +17,7 @@ #include "StrokeShader/BPy_IncreasingThicknessShader.h" #include "StrokeShader/BPy_PolygonalizationShader.h" #include "StrokeShader/BPy_SamplingShader.h" +#include "StrokeShader/BPy_SmoothingShader.h" #include "StrokeShader/BPy_SpatialNoiseShader.h" #include "StrokeShader/BPy_streamShader.h" #include "StrokeShader/BPy_StrokeTextureShader.h" @@ -212,6 +213,11 @@ PyMODINIT_FUNC StrokeShader_Init( PyObject *module ) Py_INCREF( &SamplingShader_Type ); PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type); + if( PyType_Ready( &SmoothingShader_Type ) < 0 ) + return; + Py_INCREF( &SmoothingShader_Type ); + PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type); + if( PyType_Ready( &SpatialNoiseShader_Type ) < 0 ) return; Py_INCREF( &SpatialNoiseShader_Type ); |