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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/stroke/StrokeShader.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeShader.h63
1 files changed, 32 insertions, 31 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index 8b4837746e0..3f312395559 100644
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -26,7 +26,7 @@
#include <vector>
#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
+# include "MEM_guardedalloc.h"
#endif
using namespace std;
@@ -60,43 +60,44 @@ class Stroke;
* v != vend;
* ++v)
* {
- * StrokeAttribute& att = v->attribute();
- * // perform any attribute modification here...
+ * StrokeAttribute& att = v->attribute();
+ * // perform any attribute modification here...
* }
* \endcode
*/
-class StrokeShader
-{
-public:
- void *py_ss;
-
- /*! Default constructor. */
- StrokeShader()
- {
- py_ss = 0;
- }
-
- /*! Destructor. */
- virtual ~StrokeShader() {}
-
- /*! Returns the string corresponding to the shader's name. */
- virtual string getName() const
- {
- return "StrokeShader";
- }
-
- /*! The shading method. This method must be overloaded by inherited classes.
- * \param ioStroke:
- * The stroke we wish to shade. this Stroke is modified by the Shader (which typically
- * modifies the Stroke's attribute's values such as Color, Thickness, Geometry...)
- */
- virtual int shade(Stroke& ioStroke) const;
+class StrokeShader {
+ public:
+ void *py_ss;
+
+ /*! Default constructor. */
+ StrokeShader()
+ {
+ py_ss = 0;
+ }
+
+ /*! Destructor. */
+ virtual ~StrokeShader()
+ {
+ }
+
+ /*! Returns the string corresponding to the shader's name. */
+ virtual string getName() const
+ {
+ return "StrokeShader";
+ }
+
+ /*! The shading method. This method must be overloaded by inherited classes.
+ * \param ioStroke:
+ * The stroke we wish to shade. this Stroke is modified by the Shader (which typically
+ * modifies the Stroke's attribute's values such as Color, Thickness, Geometry...)
+ */
+ virtual int shade(Stroke &ioStroke) const;
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeShader")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeShader")
#endif
};
} /* namespace Freestyle */
-#endif // __FREESTYLE_STROKE_SHADERS_H__
+#endif // __FREESTYLE_STROKE_SHADERS_H__