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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-04-17 09:19:10 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-04-17 09:37:13 +0400
commit1674a04488143149b19fda4985193dd8431fcac4 (patch)
tree180eebe2356f2560e9e2a022a0aad1a2a068eb9d /source/blender/freestyle/intern/view_map/Silhouette.h
parent62258d9f30d453172508803eef882d98ca103238 (diff)
Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used (set to an empty string) in Blender for years.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.h')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index 88a07127837..e747f9c3e68 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -74,7 +74,7 @@ class ViewVertex;
class SShape;
/*! Class to define a vertex of the embedding. */
-class LIB_VIEW_MAP_EXPORT SVertex : public Interface0D
+class SVertex : public Interface0D
{
public: // Implementation of Interface0D
/*! Returns the string "SVertex" .*/
@@ -462,7 +462,7 @@ class ViewEdge;
* This class is specialized into a smooth and a sharp version since their properties slightly vary from
* one to the other.
*/
-class LIB_VIEW_MAP_EXPORT FEdge : public Interface1D
+class FEdge : public Interface1D
{
public: // Implementation of Interface0D
/*! Returns the string "FEdge". */
@@ -1103,7 +1103,7 @@ Interface0DIterator FEdge::pointsEnd(float t)
* by two faces of the mesh. Face a lies on its right whereas Face b lies on its left.
* If it is a border edge, then it doesn't have any face on its right, and thus Face a = 0.
*/
-class LIB_VIEW_MAP_EXPORT FEdgeSharp : public FEdge
+class FEdgeSharp : public FEdge
{
protected:
Vec3r _aNormal; // When following the edge, normal of the right face
@@ -1246,7 +1246,7 @@ public:
/*! Class defining a smooth edge. This kind of edge typically runs across a face of the input mesh. It can be
* a silhouette, a ridge or valley, a suggestive contour.
*/
-class LIB_VIEW_MAP_EXPORT FEdgeSmooth : public FEdge
+class FEdgeSmooth : public FEdge
{
protected:
Vec3r _Normal;
@@ -1366,7 +1366,7 @@ public:
/*! Class to define a feature shape. It is the gathering of feature elements from an identified input shape */
-class LIB_VIEW_MAP_EXPORT SShape
+class SShape
{
private:
vector<FEdge*> _chains; // list of fedges that are chains starting points.