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authorCampbell Barton <ideasman42@gmail.com>2019-08-17 21:11:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-17 21:26:34 +0300
commitb1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch)
tree6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/freestyle
parent2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/intern/scene_graph/FrsMaterial.h16
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeTransform.h6
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.h2
3 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
index c5a87c3baaf..80cd783f164 100644
--- a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
+++ b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
@@ -36,14 +36,14 @@ class FrsMaterial {
/*! Default constructor */
inline FrsMaterial();
- /*! Builds a Material from its line, diffuse, ambiant, specular, emissive
+ /*! Builds a Material from its line, diffuse, ambient, specular, emissive
* colors, a shininess coefficient and line color priority.
* \param iLine:
* A 4 element float-array containing the line color.
* \param iDiffuse:
* A 4 element float-array containing the diffuse color.
* \param iAmbiant:
- * A 4 element float-array containing the ambiant color.
+ * A 4 element float-array containing the ambient color.
* \param iSpecular:
* A 4 element float-array containing the specular color.
* \param iEmission:
@@ -159,31 +159,31 @@ class FrsMaterial {
return Specular[3];
}
- /*! Returns the ambiant color as a 4 float array */
+ /*! Returns the ambient color as a 4 float array */
inline const float *ambient() const
{
return Ambient;
}
- /*! Returns the red component of the ambiant color */
+ /*! Returns the red component of the ambient color */
inline const float ambientR() const
{
return Ambient[0];
}
- /*! Returns the green component of the ambiant color */
+ /*! Returns the green component of the ambient color */
inline const float ambientG() const
{
return Ambient[1];
}
- /*! Returns the blue component of the ambiant color */
+ /*! Returns the blue component of the ambient color */
inline const float ambientB() const
{
return Ambient[2];
}
- /*! Returns the alpha component of the ambiant color */
+ /*! Returns the alpha component of the ambient color */
inline const float ambientA() const
{
return Ambient[3];
@@ -267,7 +267,7 @@ class FrsMaterial {
*/
inline void setSpecular(const float r, const float g, const float b, const float a);
- /*! Sets the ambiant color.
+ /*! Sets the ambient color.
* \param r:
* Red component
* \param g:
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h
index ddae714f9d4..1118417657f 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h
@@ -48,7 +48,7 @@ class NodeTransform : public NodeGroup {
/*! multiplies the current matrix by the x, y, z translation matrix. */
void Translate(real x, real y, real z);
- /*! multiplis the current matrix by a rotation matrix
+ /*! multiplies the current matrix by a rotation matrix
* iAngle
* The rotation angle
* x, y, z
@@ -56,13 +56,13 @@ class NodeTransform : public NodeGroup {
*/
void Rotate(real iAngle, real x, real y, real z);
- /*! multiplys the current matrix by a scaling matrix.
+ /*! multiplies the current matrix by a scaling matrix.
* x, y, z
* The scaling coefficients with respect to the x,y,z axis
*/
void Scale(real x, real y, real z);
- /*! Multiplys the current matrix by iMatrix */
+ /*! Multiplies the current matrix by iMatrix */
void MultiplyMatrix(const Matrix44r &iMatrix);
/*! Sets the current matrix to iMatrix */
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 7eadfa830ce..8a233eef4ab 100644
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -56,7 +56,7 @@ using namespace Geometry;
/*! Class to represent a point of a curve.
* A CurvePoint can be any point of a 1D curve (it doesn't have to be a vertex of the curve).
* Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is
- * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by lineraly
+ * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by linearly
* interpolating two SVertex. CurvePoint can be used as virtual points while querying 0D
* information along a curve at a given resolution.
*/