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author | Hans Goudey <h.goudey@me.com> | 2020-08-12 04:59:16 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-08-12 04:59:16 +0300 |
commit | ef11238c743e6985fe325280fb13e05d6ec27378 (patch) | |
tree | 1dd2605a676bee52296535825b99f000a9c255eb /source/blender/gpu/GPU_batch.h | |
parent | 1f768bbe4145daed111636ca09dd53b25b8d29b5 (diff) | |
parent | ec5f39208785c1bbe723054ffe69e1ac2ab470dd (diff) |
Merge branch 'master' into property-search-uiproperty-search-ui
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 5f55b512695..855214c279c 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -24,8 +24,7 @@ * Contains VAOs + VBOs + Shader representing a drawable entity. */ -#ifndef __GPU_BATCH_H__ -#define __GPU_BATCH_H__ +#pragma once #include "GPU_element.h" #include "GPU_shader.h" @@ -103,6 +102,7 @@ enum { GPU_BATCH_OWNS_INDEX = (1u << 31u), }; +GPUBatch *GPU_batch_calloc(uint count); GPUBatch *GPU_batch_create_ex(GPUPrimType, GPUVertBuf *, GPUIndexBuf *, uint owns_flag); void GPU_batch_init_ex(GPUBatch *, GPUPrimType, GPUVertBuf *, GPUIndexBuf *, uint owns_flag); void GPU_batch_copy(GPUBatch *batch_dst, GPUBatch *batch_src); @@ -127,9 +127,8 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo); #define GPU_batch_vertbuf_add(batch, verts) GPU_batch_vertbuf_add_ex(batch, verts, false) -void GPU_batch_program_set_no_use(GPUBatch *, uint32_t program, const GPUShaderInterface *); -void GPU_batch_program_set(GPUBatch *, uint32_t program, const GPUShaderInterface *); -void GPU_batch_program_set_shader(GPUBatch *, GPUShader *shader); +void GPU_batch_set_shader(GPUBatch *batch, GPUShader *shader); +void GPU_batch_set_shader_no_bind(GPUBatch *batch, GPUShader *shader); void GPU_batch_program_set_imm_shader(GPUBatch *batch); void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id); void GPU_batch_program_set_builtin_with_config(GPUBatch *batch, @@ -248,5 +247,3 @@ void gpu_batch_exit(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_BATCH_H__ */ |