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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/gpu/GPU_batch.h
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r--source/blender/gpu/GPU_batch.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 3616189e673..fc7dff5d99b 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -126,6 +126,7 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo);
void GPU_batch_program_set_no_use(GPUBatch *, uint32_t program, const GPUShaderInterface *);
void GPU_batch_program_set(GPUBatch *, uint32_t program, const GPUShaderInterface *);
void GPU_batch_program_set_shader(GPUBatch *, GPUShader *shader);
+void GPU_batch_program_set_imm_shader(GPUBatch *batch);
void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id);
void GPU_batch_program_set_builtin_with_config(GPUBatch *batch,
eGPUBuiltinShader shader_id,