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authorMike Erwin <significant.bit@gmail.com>2015-03-23 22:29:42 +0300
committerMike Erwin <significant.bit@gmail.com>2015-03-23 22:40:44 +0300
commit38321faa8d111ec51ebdeb7f2e939062d5e080a1 (patch)
treebb5c80313a0a2de4f11d83f84a7ccca5acd96b30 /source/blender/gpu/GPU_compositing.h
parent722ddaaccd089457d40f4be01c891a91f707c597 (diff)
cleanup: use spaces for alignment
while studying GPU lib
Diffstat (limited to 'source/blender/gpu/GPU_compositing.h')
-rw-r--r--source/blender/gpu/GPU_compositing.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_compositing.h b/source/blender/gpu/GPU_compositing.h
index 5589084705b..57d8c0631d6 100644
--- a/source/blender/gpu/GPU_compositing.h
+++ b/source/blender/gpu/GPU_compositing.h
@@ -52,7 +52,7 @@ enum eGPUFXFlags;
typedef enum GPUFXShaderEffect {
/* Screen space ambient occlusion shader */
- GPU_SHADER_FX_SSAO = 1,
+ GPU_SHADER_FX_SSAO = 1,
/* depth of field passes. Yep, quite a complex effect */
GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE = 2,