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author | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:29:42 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:40:44 +0300 |
commit | 38321faa8d111ec51ebdeb7f2e939062d5e080a1 (patch) | |
tree | bb5c80313a0a2de4f11d83f84a7ccca5acd96b30 /source/blender/gpu/GPU_compositing.h | |
parent | 722ddaaccd089457d40f4be01c891a91f707c597 (diff) |
cleanup: use spaces for alignment
while studying GPU lib
Diffstat (limited to 'source/blender/gpu/GPU_compositing.h')
-rw-r--r-- | source/blender/gpu/GPU_compositing.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_compositing.h b/source/blender/gpu/GPU_compositing.h index 5589084705b..57d8c0631d6 100644 --- a/source/blender/gpu/GPU_compositing.h +++ b/source/blender/gpu/GPU_compositing.h @@ -52,7 +52,7 @@ enum eGPUFXFlags; typedef enum GPUFXShaderEffect { /* Screen space ambient occlusion shader */ - GPU_SHADER_FX_SSAO = 1, + GPU_SHADER_FX_SSAO = 1, /* depth of field passes. Yep, quite a complex effect */ GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE = 2, |