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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:12:12 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:15:50 +0300 |
commit | 48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch) | |
tree | 9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/GPU_context.h | |
parent | d2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff) |
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.
Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
Diffstat (limited to 'source/blender/gpu/GPU_context.h')
-rw-r--r-- | source/blender/gpu/GPU_context.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h index be7e604fb96..82f13424502 100644 --- a/source/blender/gpu/GPU_context.h +++ b/source/blender/gpu/GPU_context.h @@ -32,8 +32,6 @@ extern "C" { #endif -typedef struct GPUContext GPUContext; - typedef enum eGPUBackendType { GPU_BACKEND_NONE = 0, GPU_BACKEND_OPENGL, @@ -42,6 +40,9 @@ typedef enum eGPUBackendType { void GPU_backend_init(eGPUBackendType backend); void GPU_backend_exit(void); +/** Opaque type hiding blender::gpu::Context. */ +typedef struct GPUContext GPUContext; + GPUContext *GPU_context_create(void *ghost_window); void GPU_context_discard(GPUContext *); |