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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-08-30 21:42:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-08-30 21:42:04 +0400
commitb25ca62f20d03b400454156e5b26b26e469844dc (patch)
tree479445ea33c3e35ccbf028de24c30b0ace5d79a0 /source/blender/gpu/GPU_extensions.h
parentf9bccc069c3ec2d6dc049f615b1f3ce8769a5b0b (diff)
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index b04da04258e..198d002ff0d 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -111,7 +111,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels);
GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
- struct ImageUser *iuser, double time, int mipmap);
+ struct ImageUser *iuser, int ncd, double time, int mipmap);
void GPU_texture_free(GPUTexture *tex);
void GPU_texture_ref(GPUTexture *tex);