diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-08-30 21:42:04 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-08-30 21:42:04 +0400 |
commit | b25ca62f20d03b400454156e5b26b26e469844dc (patch) | |
tree | 479445ea33c3e35ccbf028de24c30b0ace5d79a0 /source/blender/gpu/GPU_extensions.h | |
parent | f9bccc069c3ec2d6dc049f615b1f3ce8769a5b0b (diff) |
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index b04da04258e..198d002ff0d 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -111,7 +111,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels); GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]); GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]); GPUTexture *GPU_texture_from_blender(struct Image *ima, - struct ImageUser *iuser, double time, int mipmap); + struct ImageUser *iuser, int ncd, double time, int mipmap); void GPU_texture_free(GPUTexture *tex); void GPU_texture_ref(GPUTexture *tex); |