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authorAntony Riakiotakis <kalast@gmail.com>2014-11-18 13:56:23 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-18 13:56:37 +0300
commit998a867ba3b30911b1512ac782a23eadd6aa77db (patch)
tree1df6161a76d0ad30507002f17f97f45a8247a811 /source/blender/gpu/GPU_extensions.h
parent70a4bcd7f552b660ac42ceaa499f3b464eb80b88 (diff)
GPU framebuffer API:
Allow binding a texture to a different texture attachment than the first. Also fix a number error in seperable gaussian blur shader.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 3daf8585539..8ca7958d493 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -141,8 +141,8 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex);
* be called before rendering to the window framebuffer again */
GPUFrameBuffer *GPU_framebuffer_create(void);
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
-void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
+int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, char err_out[256]);
+void GPU_framebuffer_texture_detach(GPUTexture *tex);
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_free(GPUFrameBuffer *fb);