diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-11-18 13:56:23 +0300 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-11-18 13:56:37 +0300 |
commit | 998a867ba3b30911b1512ac782a23eadd6aa77db (patch) | |
tree | 1df6161a76d0ad30507002f17f97f45a8247a811 /source/blender/gpu/GPU_extensions.h | |
parent | 70a4bcd7f552b660ac42ceaa499f3b464eb80b88 (diff) |
GPU framebuffer API:
Allow binding a texture to a different texture attachment than the
first.
Also fix a number error in seperable gaussian blur shader.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 3daf8585539..8ca7958d493 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -141,8 +141,8 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex); * be called before rendering to the window framebuffer again */ GPUFrameBuffer *GPU_framebuffer_create(void); -int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]); -void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex); +int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, char err_out[256]); +void GPU_framebuffer_texture_detach(GPUTexture *tex); void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h); void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_free(GPUFrameBuffer *fb); |