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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 05:34:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 21:06:12 +0300 |
commit | 619d977e1a5922fd3f11cf2867c9e9cc1aa54ad7 (patch) | |
tree | 52ef5a209bde6da136dd23b7fae5ab2fb00ba888 /source/blender/gpu/GPU_framebuffer.h | |
parent | 4c660687905a9f03269a9baa21fe2591db168ca7 (diff) |
GPULamp: Move GPU_frambuffer_blur to GPU_lamp.c
This is a bit useless because gpu lamps are only used by the game engine
and it is planned to be "remove" in some way.
Doing this to clean gpu_framebuffer.c.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r-- | source/blender/gpu/GPU_framebuffer.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index 16a2fdd3c28..83fac2456a4 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -69,9 +69,6 @@ void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot); bool GPU_framebuffer_bound(GPUFrameBuffer *fb); void GPU_framebuffer_restore(void); -void GPU_framebuffer_blur( - GPUFrameBuffer *fb, struct GPUTexture *tex, - GPUFrameBuffer *blurfb, struct GPUTexture *blurtex); void GPU_framebuffer_blit( GPUFrameBuffer *fb_read, int read_slot, |