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authorClément Foucault <foucault.clem@gmail.com>2018-03-25 05:34:36 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-25 21:06:12 +0300
commit619d977e1a5922fd3f11cf2867c9e9cc1aa54ad7 (patch)
tree52ef5a209bde6da136dd23b7fae5ab2fb00ba888 /source/blender/gpu/GPU_framebuffer.h
parent4c660687905a9f03269a9baa21fe2591db168ca7 (diff)
GPULamp: Move GPU_frambuffer_blur to GPU_lamp.c
This is a bit useless because gpu lamps are only used by the game engine and it is planned to be "remove" in some way. Doing this to clean gpu_framebuffer.c.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index 16a2fdd3c28..83fac2456a4 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -69,9 +69,6 @@ void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot);
bool GPU_framebuffer_bound(GPUFrameBuffer *fb);
void GPU_framebuffer_restore(void);
-void GPU_framebuffer_blur(
- GPUFrameBuffer *fb, struct GPUTexture *tex,
- GPUFrameBuffer *blurfb, struct GPUTexture *blurtex);
void GPU_framebuffer_blit(
GPUFrameBuffer *fb_read, int read_slot,