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authorCampbell Barton <ideasman42@gmail.com>2019-01-23 06:15:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-23 06:16:03 +0300
commit2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch)
treee53da8d758e3f3454afd27064d2382260653e210 /source/blender/gpu/GPU_immediate.h
parent14d947dcadea7c9debe6c8a078a571eba6cb828c (diff)
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index a57ce674b77..a04be7a03ae 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -128,7 +128,7 @@ void immUniformColor4ubv(const unsigned char rgba[4]);
/* Extend immBindProgram to use Blender’s library of built-in shader programs.
* Use immUnbindProgram() when done. */
-void immBindBuiltinProgram(GPUBuiltinShader shader_id);
+void immBindBuiltinProgram(eGPUBuiltinShader shader_id);
/* Extend immUniformColor to take Blender's themes */
void immUniformThemeColor(int color_id);