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authorJacques Lucke <jacques@blender.org>2020-03-02 17:28:47 +0300
committerJacques Lucke <jacques@blender.org>2020-03-02 17:29:09 +0300
commitf48b46860b57b7caf3d804267952cd43ecec089a (patch)
tree711d700d0d5240d499ef055ff168d65de5472af0 /source/blender/gpu/GPU_immediate.h
parent360443a48346dc7c22fc6627849515da490b6e7b (diff)
Cleanup: make remaining gpu headers work in C++
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index a8e5e9d0e04..39fa625f5cc 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -33,6 +33,10 @@
#include "GPU_immediate_util.h"
#include "GPU_shader.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/** Returns a cleared vertex format, ready for #add_attr. */
GPUVertFormat *immVertexFormat(void);
@@ -146,4 +150,8 @@ void immActivate(void);
void immDeactivate(void);
void immDestroy(void);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_IMMEDIATE_H__ */