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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:15:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:16:03 +0300 |
commit | 2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch) | |
tree | e53da8d758e3f3454afd27064d2382260653e210 /source/blender/gpu/GPU_immediate.h | |
parent | 14d947dcadea7c9debe6c8a078a571eba6cb828c (diff) |
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index a57ce674b77..a04be7a03ae 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -128,7 +128,7 @@ void immUniformColor4ubv(const unsigned char rgba[4]); /* Extend immBindProgram to use Blender’s library of built-in shader programs. * Use immUnbindProgram() when done. */ -void immBindBuiltinProgram(GPUBuiltinShader shader_id); +void immBindBuiltinProgram(eGPUBuiltinShader shader_id); /* Extend immUniformColor to take Blender's themes */ void immUniformThemeColor(int color_id); |