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author | Mike Erwin <significant.bit@gmail.com> | 2016-08-07 08:35:42 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-08-07 08:35:42 +0300 |
commit | 11ffbfb36a94d2a461219e338a6213300b69712d (patch) | |
tree | 5c04d05eed18a6c882cb63c0f33f02dfc086caad /source/blender/gpu/GPU_immediate.h | |
parent | 6fea42d67724606b120ff6922cf6de9f526c14fc (diff) |
Gawain: bind a shader for immediate mode
How to use:
1) set up vertex format
2) bind a shader
3) draw with immBegin … immEnd
4) unbind shader
TODO: expand this a little, so we can send uniform values to the bound
shader.
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
0 files changed, 0 insertions, 0 deletions