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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-20 13:26:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-20 17:11:14 +0300 |
commit | 14fcd46ca7e569c1da11d0e4a02d12975226f91a (patch) | |
tree | daf70bf0b45a2f2a04806a109b31705f0773f294 /source/blender/gpu/GPU_immediate.h | |
parent | 5e65498e3d16228aebb2c668805280ba78f0b538 (diff) |
GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 41d4f5d28d3..a6f3dfb7868 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -103,13 +103,11 @@ void immVertex2iv(uint attr_id, const int data[2]); /* Provide uniform values that don't change for the entire draw call. */ void immUniform1i(const char *name, int x); -void immUniform4iv(const char *name, const int data[4]); void immUniform1f(const char *name, float x); void immUniform2f(const char *name, float x, float y); void immUniform2fv(const char *name, const float data[2]); void immUniform3f(const char *name, float x, float y, float z); void immUniform3fv(const char *name, const float data[3]); -void immUniformArray3fv(const char *name, const float *data, int count); void immUniform4f(const char *name, float x, float y, float z, float w); void immUniform4fv(const char *name, const float data[4]); void immUniformArray4fv(const char *bare_name, const float *data, int count); |