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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-08-30 21:42:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-08-30 21:42:04 +0400
commitb25ca62f20d03b400454156e5b26b26e469844dc (patch)
tree479445ea33c3e35ccbf028de24c30b0ace5d79a0 /source/blender/gpu/GPU_material.h
parentf9bccc069c3ec2d6dc049f615b1f3ce8769a5b0b (diff)
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index a725ff4385d..856b1f83001 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -107,7 +107,7 @@ typedef struct GPUNodeStack {
GPUNodeLink *GPU_attribute(int type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
-GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
+GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int ncd);
GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
GPUNodeLink *GPU_socket(GPUNodeStack *sock);