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AgeCommit message (Expand)Author
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-10-08Ghost Context RefactorJason Wilkins
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-11-26Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues.Brecht Van Lommel
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-11-06Fixes related to #33087:Brecht Van Lommel
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-09-09Fix #32513: incorrect color management in Material draw mode for Cycles.Brecht Van Lommel
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes