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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-22 22:52:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-23 21:10:24 +0300 |
commit | 57609993d051dacc35794682ed6c24d6552e65a6 (patch) | |
tree | c89d8cbe11b104eafce067416dca576fd618426b /source/blender/gpu/GPU_material.h | |
parent | af061b4dac140c5acea21f69257bfc5c18b3fe1c (diff) |
GPU: fixes for string socket types in shader nodes.
These are not passed to GLSL functions, but should be used to load e.g.
a texture or attribute.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 8f1ee7ccc59..b486ff14dd1 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -136,12 +136,12 @@ typedef enum GPUBlendMode { typedef struct GPUNodeStack { GPUType type; - const char *name; float vec[4]; struct GPUNodeLink *link; bool hasinput; bool hasoutput; short sockettype; + bool end; } GPUNodeStack; |