diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-25 13:32:48 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-25 13:32:48 +0300 |
commit | 8a7f317666caa41aad0428b5ed3f399cdfbbd816 (patch) | |
tree | 7e6ba6c6a1ab952cc175d4e08b39aebc2286cb4a /source/blender/gpu/GPU_material.h | |
parent | f33cb522dd5793c685dcd681f7c7e13ff60f920a (diff) |
Cleanup: Nuke most of G.main from GPU code.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index e229afd3323..c94d6429f59 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -43,6 +43,7 @@ extern "C" { struct Image; struct ImageUser; +struct Main; struct Material; struct Object; struct Image; @@ -224,7 +225,7 @@ GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma, GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma, bool use_opensubdiv); void GPU_material_free(struct ListBase *gpumaterial); -void GPU_materials_free(void); +void GPU_materials_free(struct Main *bmain); bool GPU_lamp_visible(GPULamp *lamp, struct SceneRenderLayer *srl, struct Material *ma); void GPU_material_bind( |